As Gold coins has a weight now,
this will produce more of an annoyance then realism in the way of weightmanagement.
Surely you talked aobut it at Larian and theres several Options to test with the community.
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I suggest either removing weight from all sources of coins or as counterbalance reduce pricetags of all topitems we might to buy at trading opportunities.
- When amassing a lot of coin we also limit our capability of transporting other stuff.
So we constantly have to relocate Goldheaps around to circumvent encumbrance.
We have to travel a lot more back to camp, to get some Gold from there, where we have our Treasury parked.
- Having prices reduced results normally in not carrying to much gold on Characters. Thereby Gold can have weight and we get somekind of balance in that way.
But gamewise more fun, i prefer no weight for goldcoins and reduced weight for jewelery etc. (atm 20 Goldcoins weigh 0.02 and a BronzeRing worth 20G weighs 0.05)
If jewelery should replace Coin as payment option, as in jewelry has more worth and less weight then same amount of Coins,
then of course there is some balance implemented allready.
Butthen again i like to hold on to jewelery because i believe i can sell jewelery for more Gold in Baldurs Gate at a special Jewelery Trader.
Thats why i am lugging around an extra Backpack filled up with jewelery and that ones gaining a lot of weight over time.
So which way do we go?
1. Removing weight from all things coinrelated
2. reduce weight to coin and jewelery
3. let it stand like it is now and force us to have the more item management to be done
Update:
When changing weight of all items please also consider making more items Stackable.
Jewelery f.e. is so many of same sort and they are only needed to sell.
Stacking those wont be any problem, right.
Or
introduce a Jewelery trader which is allways at our maincamp, and who can also give us Quest to find special jewelry
