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I wanted to raise some concerns I have with the dialogue I have with Wyll, especially considering his background as a hero. There are a number of examples, but I'll just include these two:

This is part of the dialogue I have with him after Raphael meets with us at the camp and tries to convince us to make a deal with him.
Wyll: We can learn a lot from fairy-tales, don’t you think?
1. Get to the point.
2. You mean Raphael? We should at least consider his offer, given our circumstances.
3. Spare me the parables – I’ve no intention of bargaining with the likes of him.
My options are: (1) impatiently command him to make himself clear, (2) entertain the idea of working with an evil cambion, (3) rudely (?) agree with him? Why can’t I accept his feedback and thank him for it? To me it looks like all the dialogue options are a bit... impolite? Or at least inconsiderate.

This is a conversation I have with Wyll following his encounter with the goblin at the windmill.
Wyll: I will see Spike dead. I will see the land cleansed. And I will keep its people safe.
1. The goblins are a scourge. Let us be rid of them all.
2. A revenge quest? I wouldn’t miss it for the world.
3. You lost your eye to a goblin? That’s hilarious!
4. leave
So, my options are: (1) genocide is okay, (2) endorsing quests of revenge, (3) mocking a man who is sharing a tragedy, or (4) abandon and ignore him? How about: some gentle push-back? Consoling him, by encouraging him to look at and be inspired by the people and ideals he’s fighting for, rather than focusing his rage on the evil he’s fighting against?

Wyll is my favorite character, at least in concept, but I am worried about where this character arc is heading, especially because I cannot seem to be able to provide any pushback: I often end up feeling as though I’m either endorsing his darker impulses, or rudely scorning him when he reaches out. Especially if I'm playing as a good Cleric: as a travelling companion to a folk hero, I would want to help him stay true to his ideals, not encourage him in his rage.

Last edited by RadiantHeart; 24/07/21 03:40 PM.
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I second this concern - it was the biggest issue I had pursuing Wyll's story elements.

Conversations often seem very lopsided in this game, frequently missing obvious considerations, and frequently pushing our PC towards being callous or bitchy for no good reason and often - such as in these examples - giving us no other choice at all. The other thing that regularly crops up is the 'fork' between playing the role of the dumb idiot, or else being rude and dismissive, and these being our only options.

The fact that Wyll's dialogues don't even give us the chance to remind him of the noble hero paragon he imagines himself as, in these situations, is a pretty glaring oversight - but it gives me concerns for the rest of the game that we won't get to test; the people WRITING the dialogue seem to have peculiar ideas about the sorts of things we might want to say, and past Act I, we can't give them any feedback.

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Originally Posted by RadiantHeart
This is a conversation I have with Wyll following his encounter with the goblin at the windmill.
Wyll: I will see Spike dead. I will see the land cleansed. And I will keep its people safe.
1. The goblins are a scourge. Let us be rid of them all.
2. A revenge quest? I wouldn’t miss it for the world.
3. You lost your eye to a goblin? That’s hilarious!
4. leave
So, my options are: (1) genocide is okay, (2) endorsing quests of revenge, (3) mocking a man who is sharing a tragedy, or (4) abandon and ignore him? How about: some gentle push-back? Consoling him, by encouraging him to look at and be inspired by the people and ideals he’s fighting for, rather than focusing his rage on the evil he’s fighting against?

Wyll is my favorite character, at least in concept, but I am worried about where this character arc is heading, especially because I cannot seem to be able to provide any pushback: I often end up feeling as though I’m either endorsing his darker impulses, or rudely scorning him when he reaches out. Especially if I'm playing as a good Cleric: as a travelling companion to a folk hero, I would want to help him stay true to his ideals, not encourage him in his rage.

I may be wrong, and may need to go back and check, but I don't think you get to these dialogue options when you refuse to drink with him. And I think when you refuse the drink, you are offered more light aligned responses. Though you do chide him a lot.

BG3 does have a thing where previous dialogue options will affect what options you get later. An example would be threatening Gale when you first meet him and then having the option to say "If it's one thing I don't like, its bloody mages." This could be what's happening here.

I like playing a corruptor character to Wyll personally, with the hope that his story line offers a moment of redemption for him that I can work to redeem my player character. So my character sympathizes a lot with being so desperate you sell your soul in the name of hate. Hence why option 1 or 2 is what I choose lol. Playing this way, you get a lot of opportunities to sympathize with Wyll. While I don't think he's evil, and does have a good heart, I do think his hatred for goblins is just the tip of the iceberg on Wyll's dark side.


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