Totally Agree... if we hit turn mode, it should apply the the complete world, not just our immediate surroundings. This is esspeically important if you are trying to plan a sneak ambush attack and your target keeps moving around becuase it is out of range of your "turn mode".I completely agree that the controls are way to wanky (in a less than pleasant way), I was trying to move a character yesterday in the druid grove and inadvertently shot a tiefilings cow in the arse aggroing the whole grove on me. Had to save scum to bring it back.
Yep. I thought the turn-based movement not working was a bug, so I reloaded, and then it still wouldn't work. Then I began the interaction already in turn-based mode, and it kicked me back to real-time when the door was open. It's so weird how such a time-sensitive segment would force you out of the mode that specifically exists to let you fine-tune your movement.
I can sort of understand the logic behind it. Like, if you were really trying to save people before a building burned down you wouldn't have several minutes to plan every action. However, given that every FIGHT in the game is turn-based, does that imply that you have several minutes to plan every action in a battle for your life?
It's just dumb. Please change this, Larian.