Larian Banner: Baldur's Gate Patch 9
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Do you know that in reality, when you are exploring the Sword Coast in a quest to save your life, you looks like this :

[Linked Image from i.pinimg.com]

To try to solve this, this is a first proposal :


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Inventory

- Inventory should have a limited amount of slots
- Objects may take several slots according to its size. It was a feature available in NWN 1 and it was quite realistic (even if too many tabs were available)

Example : a citrus is taking one slot. An armor is taking 4x6 slots.

- One slot of gold can contain x gold coins.
- Weight is also taken into account.
- Containers have a also a limited number of slots, designed in a way that prevent wrong use of it
- Multiplying backpacks on a character character is giving a malus.
- Using an object inside the backpack is costing one action. Backpack is automatically displayed on map like it has been dropped.

Last edited by Starblaireau; 11/08/21 11:42 AM.

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About containers

Because it is absolutly not obvious to store your books with tomatoes in a purse, here we have some ideas to change this.

- According to his type, a container has a limited number of slots.
Example : a purse has 6 slots. A barrel has 30 slots.
- Organization of slots should prevent bigger objects to fit into small container. (Example : a purse has 2 rows and 12 columns so an armor (4x8) cannot be placed in a purse )
- An usage type can be assigned to a container in inventory.(like food, books, treasure, tools, clothes, weapons,...)
- When an usage type is defined for a container, only items with the same usage type can be stored in this container.
- With the option to flag items as Camp, the item is automatically stored in a container of the same type.
- If a "camp" container has no items, the first item stored in it will define automatically the type of the container.
- Type of a container can be changed from inventory view if the container is empty.
- If there is no room left in a container then a hint message is displayed from the inventory view.
- [Option] If there is no room left in a container then a standard message from narrator is triggered from map

Last edited by Starblaireau; 11/08/21 11:44 AM.

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Carrying extra stuff

"Ok, but we need money to buy better equipment. Loot is so important ... Je s'appelle Loot wink

"Carrier" can be used for this.


Mule

- A mule can be found / available from some merchants / retrieved as quest reward
- Mule is following the group
- [Option M1a] Mule can be ordered to stay in one place (generally before an expected fight).or attached to a tree.
- [Option M1b] Mule can be seen as extra member of group and then can be detached from the group before a fight using standard process
- [Option M1c] Mule can be managed as summoned thing like fire ball & spectral hand. If I am correct, this type of creature is always following the group except during turn by turn mode..
- Obviously, mule can be ordered to follow again the group ...
- Surprisingly, Mule cannot climb ladders, ropes in bottom of a well, cast a spell or even fight...
- Mule will flee randomly in case of fight or attacked (easyly frighten) like after a terror spell
- Sadly, mule can die if taken damage. (has PV).
- Strangely, mule avoids dangerous floor (like fire, acid, electrified water), etc ...

- Mule can be equipped with pack saddle.
- Pack saddle allows the mule to transport containers like chest, barrel, bags, wooden boxes found in the map.
- Pack saddles can be found, crafted or available from some merchants
- The numbers of containers which can be transported with the pack saddle is limited since pack saddle is like a container from an inventory point of view (with slots).
- The weight which can be carried by the mule is depending of its Force attribute.
- Interacting with the mule can be done through dialog.
- [Option M2a] Containers on a mule can be accessed by a dialog option. Resolution of this dialog will open the mule inventory showing all slots used /available and opening every containers on the mule for easy review. Inventory of the current speaker is also displayed.
- [Option M2b]] With limited number of slots for an adventurer, it should be possible to display the inventory of the mule from the group inventory.

- [Option M3] Ideally, each mule has unique attributes / skins (to avoid the boring and always same look)
- [Option M4] Mule can shout / make noise without warning and create interesting situations (like preventing an ambush smile )
- [Option M5] with animal communication, the mule can have some fun dialogs, reflexions, advises on the adventure
- [Option M6] Why only a mule ? why not a poney ? an ibex ? an owl-bear ? a wolf ?
- [Option M7] with several test of dressage, mule can learn to join the group
- [Option M8] Mule should be feed / be able to drink water regulary
- [Option M9] Based on the weight on it, visual aspect of stuff on it should change
- [Fun] I will love to see the mule's head in the screen loader with others Origin characters
- [Fun & Option M10] Name can be given to the mule. Can be a of lot of work for a small thing ... By default, could be named Proxima smile

Tenser Floating Disk (just Floating Disk in D&D 5 )

I remember this spell from an D&D extension. It creates a flying force field disk nearly invisible which will follow the caster. Completly useless with standard system.

- Spell (ritual) does not need concentration.
- Spell will last until next long rest.
- Rules mentions that a drop of mercury is needed to cast the ritual. Not sure if it is applicable in BG3.
- Spell scroll is uncommon. It can be found randomly / looted / crafted / available from some merchants

- [Option D1a] Disk can be ordered to stay in one place (generally before an expected fight). Of course, it can be asked to follow again the caster.
- [Option D1b] ] Disk can be managed as summoned thing like fire ball & spectral hand. If I am correct, this type of creature is always following the group.
- Disk can carry a certain amount of weigh
- Disk can carry a certain amount of containers (since it has a limited number of slots, it can carry for example 4 barrels or 40 purses)
- Since disk is levitating, it avoids damage from dangerous floor (but not from cloud)
- Since disk is levitating, it can follow climbing adventurers
- Disk can be damaged and has some PV.
- If the disk is destroyed then all containers on it are dropped in the floor. Potentially, they get damage from the fall.
- To avoid to reload every morning the freshly invocated disk, Containers and objects can be flaggued as camp. When the disk is summoned, all objects/ containers flaggued as camp are automatically dispatched in the empty slots starting by the largest.
- [Option D2] A vocal warning by the narrator is given if all objects flaggued transports has not been loaded to the disk.
- Interacting with the disk is performed through a dialog. Only the caster can dialog with it. (I imagine quite easily a fun dialog about speaking with a force field ...)
- An interesting rare object like a ring or an amulet could give the capacity to use the spell one time per day.
- [Option D3] Based on the weight on it, visual aspect of stuff on it should change

- Despite the rules does not prevent characters to climb on the floating disk, I think it should be too much development work to allow this
- Same thing to use the floating disk as elevator.


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Bottomless Bag strikes back !!!

Iconic item in NWN, it can make a triumphal return in BG3 with this mode.

- Sum of weights for items stored into the BBag is always 0.
- large objects can be stored into this container (perfect place to store severals armors or heavy objects)
- should be a rare or legendary item
- can be found as quest reward

The cheaper version, the weight reducer satchel (discovered in NWN) can also be found.

- Sum of weights for items stored into the WRS is reduced by 10,20 or 30% (different models)
- Work as a magical backpack
- should be unco or rare items
- can be looted, quest reward, available for some merchants


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Mule/donkey? You got me +1


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