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Originally Posted by RagnarokCzD
So ... if you want to have advantage, you cannot have any disadvantage, and it dont matter how many sources of each you could aply, they all count as 1 ... corect?

So how can you aply Snake Attack, if its description specificly tells that you need to have Advantage ... and litteraly "cannot have Disadvantage" ?
I believe so.

First of all it seems to be a nerf to high ground which I appreciate (I still think it maybe too powerful, but it's definitely better) - so if you attack from highground, but enemy is far far away, or concealed in darkness it will just be normal roll - no advantage, and no ranged sneak attack.

I didn't have too many problems with using my sneak attack (aside from the issue mentioned above when attacking enemy engaged by another party member), but it requires slightly more preperation and stricter positioning. I found it rather impractical to try to get sneak attack out of advantage in melee combat, "flanking" is far easier to achieve, but they need to make it more reliable.

Last edited by Wormerine; 23/08/21 01:38 PM.
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Originally Posted by RagnarokCzD
And im confused once again. laugh
So ... if you want to have advantage, you cannot have any disadvantage, and it dont matter how many sources of each you could aply, they all count as 1 ... corect?

So how can you aply Snake Attack, if its description specificly tells that you need to have Advantage ... and litteraly "cannot have Disadvantage" ?

If you have at least one factor that would apply disadvantage to your attack roll, and at least one factor that would apply advantage to your attack roll, then you Do Not Have Disadvantage On Your Attack Roll. Your attack roll is a normal roll, made with neither advantage nor disadvantage.

You can apply your sneak attack under two different conditions. These conditions are separate and you only need to satisfy One of them, not both. The conditions are:

1) You can apply sneak attack if you have advantage on your attack roll.

2) You do not need to have advantage on your attack roll, and can still apply your sneak attack, if there is a creature hostile to your target within five feet of it (usually your ally), as long as you do not have disadvantage on your attack roll.

This means that:

If you have a factor that would impose disadvantage on your attack roll (such as being at long range), AND a factor that would grant advantage on your attack roll (Such as having your target lit up by faerie fire), AND your target has one of your allies threatening them... then You CAN apply your sneak attack, because you Do Not Have Disadvantage On The Attack Roll, and thus satisfy the second option for applying sneak attack.

(Once again, I suspect there might be a language issue between us here, Rag - let me know if this is still not making sense to you, no offence is implied)

==

As for the teleporting goblins... Larian wanted us to use their high ground mechanic a lot. Then a lot of players did. Then it turned out that doing so made the AI fail to pose any kind of threat, because it couldn't deal with it. So then Larian added in special "enemy Only" tunnels that the AI could use to negate, at will, the mechanic that they encouraged you to abuse in the first place. It's apparently "Working As Intended".

Last edited by Niara; 23/08/21 01:57 PM.
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Originally Posted by Niara
As for the teleporting goblins... Larian wanted us to use their high ground mechanic a lot. Then a lot of players did. Then it turned out that doing so made the AI fail to pose any kind of threat, because it couldn't deal with it. So then Larian added in special "enemy Only" tunnels that the AI could use to negate, at will, the mechanic that they encouraged you to abuse in the first place. It's apparently "Working As Intended".
sigh
Wow. It turns out that Advantage from high ground is powerful. Combine it with the fact that some high ground areas can only (easily) be reached via jump (largely a player ability) or other teleporting spells, and high ground becomes even more powerful. Who would have thought?

Originally Posted by Wormerine
First of all it seems to be a nerf to high ground which I appreciate (I still think it maybe too powerful, but it's definitely better) - so if you attack from highground, but enemy is far far away, or concealed in darkness it will just be normal roll - no advantage, and no ranged sneak attack.
This is incorrect if you have an ally adjacent to that enemy. If you have Advantage from high ground, and Disadvantage from a far away enemy, then you're attacking at normal (single d20 roll). If you have an ally adjacent to that enemy, you should be able to get sneak attack because you're not attacking at disadvantage.

For sneak attack purposes, you should interepret "cannot have disadvantage" as "cannot have disadvantage on your final d20 roll" instead of "cannot have any sources of disadvantage."

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Originally Posted by Niara
These conditions are separate and you only need to satisfy One of them, not both.
This was source of my confusion ...
I believe i understand now, thank you for surely exhausting explanation it was most welcomed. smile


I still dont understand why cant we change Race for our hirelings. frown
Lets us play Githyanki as racist as they trully are! frown
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Originally Posted by mrfuji3
This is incorrect if you have an ally adjacent to that enemy. If you have Advantage from high ground, and Disadvantage from a far away enemy, then you're attacking at normal (single d20 roll). If you have an ally adjacent to that enemy, you should be able to get sneak attack because you're not attacking at disadvantage.
Ah! If course. Didn't think that the same rule would apply to ranged sneak attack. Meh, so nothing really changed.

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Originally Posted by mrfuji3
The theory I've heard is that the game is checking for adjacent-allies within 5-ft of the center of enemy models. Since medium enemies have a 2.5-ft radius, this actually means your ally needs to be within 2.5 ft of the enemy. And it's impossible to be counted as adjacent (for the purposes of sneak attack) to a large or bigger enemy since their own character models take up space equal to or greater than this 5-ft "adjacent-ally" radius.

If anyone has gotten sneak attack from an ally being adjacent to a large enemy, speak up.

Niara's suspicion is also likely; the game checks "Is there a source of disadvantage?" instead of checking "Is the final roll made at disadvantage?"

That was exactly my suspicion. Distance calculated from center of the hit-boxes for both ally and enemy, instead of edge-to-edge. I haven't tested it enough though, but I definitely got the impression that I had those issues with larger enemies in the game.

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Originally Posted by Andranik
Its quite a fair nerf as far as im concerned. But now i found something more irksome - the goblins in camp are now teleporting all across battlefield once i engage them as they please, anyone witnessed that?

https://ibb.co/pQTnyPV

https://ibb.co/C17FFBD

https://ibb.co/HXT1Jbn

It's deliberate - there are now 'goblin holes' that allow goblins to change levels without going the long way around. I guess Larian was tired of the party seizing the high ground and cheesing the fight.

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