Wildshape still causes NPCs to run away.

Several ladders are still bugged, the vines and trees in the Underdark seem to be the worst.

There seems to be a bug with jointing the goblin at the Druid Grove. If you escort her out there is about a 50/50 chance that it will not let you save once the cutscene finishes. This requires you to go to another save to fix it.

Hit chances are acting wildly different than before. I had an 80% chance to hit with all my characters (due to advantage) they all missed….some twice. It is pretty consistent that player characters miss more than they hit. Enemy NPCs seem to have long runs of hits or misses. I don’t see many instances of hit, miss, hit. It’s always hit, hit, hit, or miss, miss, miss.

On Stadia, the game bogs down to a sticky mess anytime there are too many characters in screen at once. The only fix seems to be to shutdown stadia altogether, and then reload everything. Maybe Google is giving enough processing power to VMs running BG3?

Druid Circle of the Land is supposed to get a bonus cantrip at level too, and then circle spells at level 3.

Not supposed to be able to cast a bonus action spell and an action spell in the same turn unless one is a cantrip (if you BA cast a spell, every other spell on your turn to include reactions must be a cantrip).

Throwing potions isn’t a 5E mechanic, but if it is to be included in BG3 can we please let it only effect one creature? Directly targeting deals no damage but applies the effect. Just saw an enemy heal two other enemies for 7 HP with one potion then BA cast healing word lol.

Druids can wear metal armor, and they shouldn’t be able to. Heat metal should work on metal armor not just weapons. Every enemy can just drop a weapon. This makes the spell almost useless.

Wizards shouldn’t be able to learn divine spells.

Last edited by Chukkensorc; 22/08/21 02:09 PM.