Larian Banner: Baldur's Gate Patch 9
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morez Offline OP
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IF there will be an editor similar to DOS 2 editor is still not confirmed, but I assume there will be one and I try to ellaborate WHY and HOW there should be one. (consider my humble suggestions as 2 cents)

I am one of these people who messed around in editors more time than in the actual game (like in DOS2) but actually never really finished / published something there. Looking at the industry, you hardly find any games / applications that provide multiplayer AND realtime collaborative editing (multiplayer for editor / modding). I think Modding Scene in DOS2 (comparable to NWN2 in comparision to NWN1) seamed to be less active because the engine asked for more detail so for more work. More than one single person easily can do in her spare time.

Look at COSPACES.IO, an educational platform developed for kids and students as target group to create 3D spaces with AR and VR functionality. This works cloud based via browser or app. Although this platform is lacking multiplayer, it offers an amazing option to edit and code the levels collaboratively in realtime together. See this short video (didnt find a better video, maybe i should upload some footage to better illustrate) I am doing workshops with schools and kids as work and my experience letting a group of students work on one map together is amazing.

@LARIAN: Fill the market niche! Consider making the editor cloud-based realtime collaborative or short: Make a Multiplayer Building Game. This even could solve the open question how to provide an editor for Stadia subscribers. I am highly confident this would exponentially increase to use of the editor and the creating of maps and mods.

Last edited by morez; 07/09/21 12:17 PM.
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I think this perhaps the ultimate ideal for what a D&D dungeon design suite could be. Like putting 4 people collaboratively designing a forest with various drop and slots, that would be rad. The kids would go nuts for it too I bet. Collaborative level design would be cool not just in an educational social way, but would probably produce more compelling environmental designs. Especially for the mazes or traps and all the various things. When you have more than 1 person in the suite at the same time you can build things up much faster. I think editor maybe falls short of what I'd wish, which more like a designer builder suite. Like for each area too, char npc design level etc.

Electron was a lot harder to use than Solstice, and the lack of any kind of backward compatibility kind of splintered that community. NWN2 was I think objectively better with the party control and scripting, but NWN1 was much easier to learn and use on the fly with like no chops. I don't think BG3 would go that far in an editor, but I love the idea of it. It would also be cool if custom heads and voice sets or art assets could be imported to build it out even further. That would be pretty next level

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morez Offline OP
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Would like to UP this thread to be sure the recently more s active community managers will at least read it.

My belly really tells me, that a real time online cooperative editor would make the game shine and make it to something what dnd is all about. (even stadia users could maybe take part in a cloud based editor solution)

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