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#793652 17/10/21 02:25 AM
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Could someone let me know Lara's position on the game's vertical system?

Honestly, without a flight system, I will lose 80% of my desire to play baldur's gate 3.

In addition to the balance of creatures that depend on flight, there's the fun factor of gameplay, the reality of the universe and also the spellcasters that can fly.

If they give up on the flight system, it will be the biggest disappointment with Larian I've ever had, I won't stop enjoying the game, but it won't be the same thing.

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Yes, they spent a great deal of effort talking about how they're level design was all about verticality and then used their old D:OS2 system which cannot handle actual vertical reasoning, and cannot handle creatures and objects not being permanently anchored to the ground. ... While another game was being made alongside them that has a fully functional verticality that includes free flight and aiming line and cone spells in 360 degrees with excellent precision.

It was an... interesting choice.

Right now we can't fly, and unless they overhaul the entire combat/movement/positioning engine entirely, we'll never be able to - we'll only ever be able to jump really well, and then land again immediately... like Larian's birds currently do.

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They seem to not understand the concept of proper z axis movement at all so I doubt they will ever add flight. I also wonder if we will have the levitation spell since apparently we are not supposed to see anything above eye level. frown

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No fly system pls. At the moment the foes can jump / teleport. So they always go for your mages. If they can fly the fighter are complete useless for protecting your mage and you have to run after the foes all the time.

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The ways the enemies have to avoid OAs most freely at the moment are mostly Larian homebrews, and other games that manage a fully 3d fighting environment and allow for proper realisation of 3d movement spells like fly and levitate do not have any really issue with melees being left redundant. They have some situations they may struggle with, sometimes... just as every specialised class can and should, but overall, it's not a problem.

Make no mistake: Larian WILL implement flying abilities when we get 3rd level spells. Unless they do it properly, however, it will absolutely come out of the box just like 'flying' abilities did in D:OS2... which means it absolutely will be everything you're afraid of in the above post, without any of the actual benefits of a 3d flight system. This is a call for them not to do that, and to do it properly.

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Originally Posted by schpas
No fly system pls. At the moment the foes can jump / teleport. So they always go for your mages. If they can fly the fighter are complete useless for protecting your mage and you have to run after the foes all the time.
You're right but flying is a way for a mage to avoid melee.

And too many enemies have been given teleport-like abilities. Larian gameplay designers are actively working on making Threatened not mean anything in BG3. Perhaps they don't understand the concept of Fighters locking down enemies in tactical combat.

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In BG3 the movement cursor seems to be totally tied to 2 dimensional space, or the flat plane on the ground or atop a platform.

In order to do flight or levitation properly, you'd think the game must first provide some Z axis architecture that allows the player to actually select a point in 3 dimensional space. Either that or provide driving movement rather than a point and click scheme. Or perhaps attempt something like what Solasta did, although for my part its very hard in a Top Down game of any sort to create an accurate presentation of 3d flight.

Flight just does not work well at all in games that have a point and click to issue movement along a flat plane type scheme, or with faux elevation just using staggered 2d platforms. There are actually quite a number of things that don't work well in such a scheme, like climbing and jumping and swimming, or really anything that resembles realistic physics when moving through space, rather than just abstracted animations meant to give an impression.

I can't think of a single example of a point and click style flight sim game for example. Anyone know of one? I'd be interested to check it out. Flight games always seem to use a driving POV scheme for player motion. I think its because its hard to do distances and present them volumetrically without a Cube/Grid overlay that shows the POV perspective in 3D, and people find that sort of display hard to parse or perhaps just unpleasing aesthetically?

It's interesting to consider this issue from an RTS, TB, or 4X grand strategy game perspective (as opposed to FPS or flight simulators), since many people have long wished for a strategy game that could actually do large scale Space or aerial combat (with multiple participants) in three dimensions. But they almost always end up using some version of the flat plane to represent this. Despite computers making such things more feasible, the tradition of the flat boardgame inheritance is hard to get beyond. People have come up with rules to describe it, but not so much the presentation. I think the best one could hope for here is something of the sort that Solasta is attempting, which is still impressionist more than realistic.

I hate to suggest anything like a tether or chain ruler for a cursor display, for fear of conjuring up party movement woes hehe, but really you'd need something like that along with a true orbital camera to even get close. Solasta does not provide this for their camera. Despite being essentially built from cubes, it is still primary Isometric in its display, with the camera is still keying the line of sight and an imagined horizon line.

I think one reason it might be difficult, also has to do with players becoming quickly disoriented or dizzy, or simply not being well equipped in with their eyes/inner ear to handle what this sort of motion entails. It's part of why pilots have to undergo such extensive training, and perhaps also why people who buy rc planes or commercial drones often immediately crash them into the ground when trying to figure out how to fly them remotely lol. I think gliders or balloons or hovering are how we tend to envision it, and that's probably the easiest approach to make work in a game. Like in Mario 64 or Zelda on the Switch, where kids can just fly off, without like turning green and throwing up in their mouths. But again, that tends to be more driving cam orientation with a fixed horizon.

Even in POV flight games, tilt is still the hardest thing to capture on a flat screen. With binocular vision in actual space, coupled with our inner ear, we are able to overcome the parallax disorientation. For example, if you tilt your head, no matter how far you tilt your head, you will never be able to convince yourself that the horizon line is rotating rather than your head. With our feet on the ground the horizon will always remain constant, thanks to the way we've evolved, but in cockpits not so much, and in games we still have that screen to deal with.

I'm not sure what they could do here with what we've seen so far in BG3, but I'd certainly love to see flight in a D&D game. That's aiming pretty high though. Before it goes there I'd like to see actual climbing and swimming, which are both more native to the human experience than flight. Though of course we've pined for wings since the dawn of time, so it's not a bad goal to have in a fantasy game hehe.

I hope one day for D&D VR, where such ideas could truly be taken to new heights! But it would be cool to see some movement in that direction, even if the technology we're using now is still the flat screen rather than like headset goggles and next gen power gloves.

Last edited by Black_Elk; 17/10/21 02:43 PM.
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To be honest if they will not implement a fly system i will not be dissapointed. Better no fly system than a bad fly system. They have enough to do / fix at the moment.

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Originally Posted by schpas
To be honest if they will not implement a fly system i will not be dissapointed. Better no fly system than a bad fly system. They have enough to do / fix at the moment.
Well, a bad flight system is precisely what we have now.
And I honestly doubt that there is some intrinsic "technical limitation" that couldn't solved if they actually tried.

Last edited by Tuco; 17/10/21 02:12 PM.

Party control in Baldur's Gate 3 is a complete mess that begs to be addressed. SAY NO TO THE TOILET CHAIN
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What if Larian makes the flight a buff? For example, imagine you use the flying spell, and choose to be 60 feet above the ground, if someone throws a fireball where you were on the ground, you won't take damage. Meanwhile, our eyes will be seeing the character above, while in the engine, he will be on the ground with a buff.

Last edited by linkezio; 17/10/21 03:33 PM.
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I still dont understand why cant we change Race for our hirelings. frown
Lets us play Githyanki as racist as they trully are! frown
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We have fly, we just don't have hover option. smile

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+1. It will only get worse with higher level characters.


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