I really wonder why this isn't a bigger issue since it is somethings that annoyed me from the beginning and has been mentioned here and there already:
They way conversations are working (or even not working).
One thing is forced conversations: It seems the character closest to the trigger NPC gets to be the speaker. Just freed Nere and had Laezel talking...not my choice, but the games.
I already said this in another post, but the conversations lack a feeling of reality, 4 people standing as a group, together and just one is talking, the rest just standing around twiddling thumbs as if not caring a whit about it.
I quote myself from another thread so i don't have to type it again:
What i would like is that conversations include everyone in the party. They are all there, standing right next to the speaker generally. Atm you can choose options for your class, race, skills so why not the other chars in the same way? That way you can make use of the whole party and not have three people standing around and ignoring what is said.
An example:
As a Rogue you get the option for a passphrase to the Zhent hideout, even if you did not get it before. So during the talk with the guy i would like an option that looks like this: [Astarion][Rogue]: "passphrase". Same would go for every other char. That way i would have the feeling that the party talks as a party. Not just one with no possibility to access the knowlwdge and skills of the people next to him.
changing characters and giving everyone his own set of choices to continue the conversation would work too but seems a little awkward to me and takes the fluidity of the conversation.
For me, that would feel a lot more immersive and realistic (you could even have characters butt in in certain conversations, ruining your plan and haveing to "clean up the mess". Laezel would be a good example here :))