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I really wonder why this isn't a bigger issue since it is somethings that annoyed me from the beginning and has been mentioned here and there already:

They way conversations are working (or even not working).

One thing is forced conversations: It seems the character closest to the trigger NPC gets to be the speaker. Just freed Nere and had Laezel talking...not my choice, but the games.

I already said this in another post, but the conversations lack a feeling of reality, 4 people standing as a group, together and just one is talking, the rest just standing around twiddling thumbs as if not caring a whit about it.

I quote myself from another thread so i don't have to type it again:

Quote
What i would like is that conversations include everyone in the party. They are all there, standing right next to the speaker generally. Atm you can choose options for your class, race, skills so why not the other chars in the same way? That way you can make use of the whole party and not have three people standing around and ignoring what is said.

An example:

As a Rogue you get the option for a passphrase to the Zhent hideout, even if you did not get it before. So during the talk with the guy i would like an option that looks like this: [Astarion][Rogue]: "passphrase". Same would go for every other char. That way i would have the feeling that the party talks as a party. Not just one with no possibility to access the knowlwdge and skills of the people next to him.

changing characters and giving everyone his own set of choices to continue the conversation would work too but seems a little awkward to me and takes the fluidity of the conversation.

For me, that would feel a lot more immersive and realistic (you could even have characters butt in in certain conversations, ruining your plan and haveing to "clean up the mess". Laezel would be a good example here :))

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Hmm,
Looks like everyone else is more or less content with how this works. Or have i missed a thread where this is discussed already?

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Originally Posted by UnknownEvil
One thing is forced conversations: It seems the character closest to the trigger NPC gets to be the speaker. Just freed Nere and had Laezel talking...not my choice, but the games.
I really hate this! I would like the option for conversations that start automatically to always be with the pc and not a companion.

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Originally Posted by UnknownEvil
Hmm,
Looks like everyone else is more or less content with how this works. Or have i missed a thread where this is discussed already?

No, I agree with you and I'd hazard a guess that so does a lot of people here.

...But yes, it's also been discussed a lot before wink


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Well,

I thought so and found some threads regarding this but none were really "big". That really frustrates me. Graphics and combat are really important but i think the conversations in an RPG are the most essential part since they more or less control how the game unfolds.

When i create a character i usually have an idea how he thinks and behaves and so reacts to the NPCs and the NPCs to him. I don't really want to have that ruined by a game mechanic.

Haveing the "stupidly arrogant" Gith warrior lead the conversation with no chance to use the possibilities and traits my main has is really bad imo.

And since the group has more or less an aligned goal i would love to have them treated as one character regarding conversations. That way everyone can add his/her mustard like the player wants.

OR to just have the main character lead the conversations (maybe with the others inserting their own opinion)

A general question would be:

Are we roleplaying the main character or the group of characters?


It seems in the finished game you can also choose one of the existing chars without creating your own. That would lead to us "beeing" just the one character.

Last edited by UnknownEvil; 18/10/21 04:19 PM.
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So one thing that would be cool to have implemented is being able to switch the main speaker mid conversation (maybe with a couple voice lines to make the switch a bit more immersive... or some other method to make it seemless). That would be a simple (probably) solution to many of the frustrations.

But it would also be cool if your party was considered as one entity and all the skills/traits/races would factor into the dialogue. For example, I've been changing shadowheart into a drow to get past the goblins in the blighted village but if you walk in through the front with another character, her drow form doesn't get noticed. If the system did a check and found that there was a drow in the party, I think it would make the dialogues more dynamic and make your party choice be just that bit more meaningful.

And I also agree with the above quote that suggests having extra dialogue options for the main speaker based on who is in your party (and their backgrounds, races, classes, etc.). But on top of that, there are some instances where a skill check is needed where the main speaker should be able to delegate a task, for eg. picking a lock, or asking someone else for a religion check. There are times when it may not make sense, for eg. when reading the necromancy book and having to make saves directed at the main speaker/reader/receiver. However, for the most part, I think being able to choose someone else to make a skill check would again make things more dynamic.

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Originally Posted by UnknownEvil
Well,

I thought so and found some threads regarding this but none were really "big". That really frustrates me. Graphics and combat are really important but i think the conversations in an RPG are the most essential part since they more or less control how the game unfolds.

When i create a character i usually have an idea how he thinks and behaves and so reacts to the NPCs and the NPCs to him. I don't really want to have that ruined by a game mechanic.

Haveing the "stupidly arrogant" Gith warrior lead the conversation with no chance to use the possibilities and traits my main has is really bad imo.

And since the group has more or less an aligned goal i would love to have them treated as one character regarding conversations. That way everyone can add his/her mustard like the player wants.

OR to just have the main character lead the conversations (maybe with the others inserting their own opinion)

A general question would be:

Are we roleplaying the main character or the group of characters?


It seems in the finished game you can also choose one of the existing chars without creating your own. That would lead to us "beeing" just the one character.


I want to role play one character and the companions to have their own personnalities and goal and thinking about what to say in conversations and so on.
It could be cool if they interracted a bit more, but to react and not to lead the conversation.

As Icelyn I'd like very much if the pc started all conversations BUT... Why would the other let me speak for themselves ? It's not like if they were following ME for any specific reasons... Tav is just a random, why would he lead ?

Last edited by Maximuuus; 18/10/21 09:13 PM.

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Originally Posted by Maximuuus
Originally Posted by UnknownEvil
Well,

I thought so and found some threads regarding this but none were really "big". That really frustrates me. Graphics and combat are really important but i think the conversations in an RPG are the most essential part since they more or less control how the game unfolds.

When i create a character i usually have an idea how he thinks and behaves and so reacts to the NPCs and the NPCs to him. I don't really want to have that ruined by a game mechanic.

Haveing the "stupidly arrogant" Gith warrior lead the conversation with no chance to use the possibilities and traits my main has is really bad imo.

And since the group has more or less an aligned goal i would love to have them treated as one character regarding conversations. That way everyone can add his/her mustard like the player wants.

OR to just have the main character lead the conversations (maybe with the others inserting their own opinion)

A general question would be:

Are we roleplaying the main character or the group of characters?


It seems in the finished game you can also choose one of the existing chars without creating your own. That would lead to us "beeing" just the one character.


I want to role play one character and the companions to have their own personnalities and goal and thinking about what to say in conversations and so on.
It could be cool if they interracted a bit more, but to react and not to lead the conversation.

As Icelyn I'd like very much if the pc started all conversations BUT... Why would the other let me speak for themselves ? It's not like if they were following ME for any specific reasons... Tav is just a random, why would he lead ?

I don't mind the other party members speaking instead of the player character, with the ability for the player to have their character interject (which is how it already works for dialogue with some characters), but deciding what the other party members are saying even though they're not the player's character isn't good, especially when you can have them say things that aren't consistent with how they normally act.

Last edited by EliasIncarnation; 19/10/21 01:47 AM.
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I like the way the Zorru conversation goes. Different party members get to speak up in that dialogue.

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Reading that i am glad that more people feel like i do.

Personally i see the character i create (or choose at the beginning) as me. But mainly we have to go with what larian wants for their game. Which is ok.

Only the way it is not is WAY too static during NPC conversations.

Reagarding the question why our creates char would lead, well, all of them are more or less in the same situation and have the same rights. The character creation is only there so that you can either play one of the pre-created and scripted chars, or make your own. That's my guess at least since the options for the character
backgrounds of the "others" is just not available.

I really hope they tweak this a bit, having the party talk "as one" would not only make the choice of conversation way more flexible, it would also make them flow much smoother. Same would go for trading. why does everyone get different prices? All four a buying so why not get a middle?

Anther thing would be certain answers in certain conversations. Especially if you create your char as a "good" one but have a conversation you want to steer in another direction. Each of the chars would have a unique answer in a conversation. As player you would be able to let one of your companions make the conversation go
"evil" without breaking the role of your char. That would just impact the standing between the party members.

i would totally LOVE that.


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