Point being BUSY WORK IS what defines RPG and immersion. In my book, the more the better.
I quite disagree. Roleplaying defines an RPG, and consistent, believable rules lead to immersion. Trying to streamline a game, can lead to a gamification of systems and therefore lesser immersion, but one can have quality of life features, while have the game remain systematically believable, consistent and immersive.
Baldur’s Gate3, impressively, fails on both fronts. It’s systems often don’t make any logical sense, and they can be tedious. In inventory alone, we have:
1) infinite stash - to which we can send anything at any time, and which we can access anything at any time.
2) magic pockets and an ability to send anything to anyone at any point
So about as immersive as Pillars of Eternity’s magic unlimited stash, just more tedious.
There was an interview with the maker of Weird West (ex-arcane Dev), where he said that he likes making systematically consistent games, as from small stuff like inventory, containers, physical items eventually gameplay comes out. What BG3 lacks is…. gameplay.
Yes, BG3 has inventory, containers to search with no gameplay or expression to it. It is JUST a busy work. It is possible that if another studio took Larian engine and systems, they would find a role for box searching. Maybe Larian will get there before 1.0. As it is now, it is just a bit tedious, though I would blame it primary on inefficient UI, rather than the amount of boxes.