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#793981 18/10/21 01:35 AM
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Hi,

Here are my bugs I encountered replaying patch 6.

- Druid grove - The goblin in the cage does not have voice over (or was the mouth not moving? I forgot) during the first meet cinematic.
- Gale, not in my group but in camp, could disapprove/approve my action. In my case, it happened during my conversation with the cage goblin in druid grove and suddenly a "Gale disapproved" indicator pop up.
- Tail of most Tiefling still glitching moving around.
- General - Talking to people now always "wake people up" from their sleep/sit animation, seems to be new bug in patch 6. Not seen it before. This is really immersion breaking.
- Astarion keep bugging following the group. When I move to some point, suddenly I notice Astorian missing and apparently, he didn't follow the group. Checked and he is still linked. In my 4 hours of play, it happened twice so far.
- Voice talking in cinematic but mouth not moving
- Inventory sorting not working properly. I choose sort old to new, it did sort according it to but then if I loot new item, that is not reflected in the inventory window. I have to click the sort again.

Last edited by Mohd Nor Azmil; 18/10/21 06:48 AM.
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Originally Posted by Mohd Nor Azmil
- Druid grove - The goblin in the cage does not have voice over (or was the mouth not moving? I forgot) during the first meet cinematic.

I haven't noticed that, but when I talk to that goblin and say I'll help, if I explore the area, she leaves the cage even though it's still locked.

Originally Posted by Mohd Nor Azmil
- Astarion keep bugging following the group. When I move to some point, suddenly I notice Astorian missing and apparently, he didn't follow the group. Checked and he is still linked. In my 4 hours of play, it happened twice so far.

This happens to me with all of the party members.

Originally Posted by Mohd Nor Azmil
- Tail of most Tiefling still glitching moving around.
- General - Talking to people now always "wake people up" from their sleep/sit animation, seems to be new bug in patch 6. Not seen it before. This is really immersion breaking.
Originally Posted by Mohd Nor Azmil
- Voice talking in cinematic but mouth not moving
- Inventory sorting not working properly. I choose sort old to new, it did sort according it to but then if I loot new item, that is not reflected in the inventory window. I have to click the sort again.

I've noticed these as well.

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I wanted to update the original post so I can add it there but can't. So, I will update here.


Update on further bugs encounters (10/21/2021):
-------------------------------------------------------------
- Druid grove - The goblin in the cage does not have voice over (or was the mouth not moving? I forgot) during the first meet cinematic.
Code
https://www.youtube.com/watch?v=SvcBr_I9uAY (1:05:26)

- Gale, not in my group but in camp, could disapprove/approve my action. In my case, it happened during my conversation with the cage goblin in druid grove and suddenly a "Gale disapproved" indicator pop up.
Code
https://www.youtube.com/watch?v=SvcBr_I9uAY (1:05:26) - Slightly blocked by my signature

-Nettie cinematic conversation not showing.
Code
https://www.youtube.com/watch?v=rd6QJ0qOU_k (48:00)

-Same coversation as above but it shows Lazael approved (50:50) but then she kinda of disapprove in the cinematic (53:40), which is weird.
Code
https://www.youtube.com/watch?v=rd6QJ0qOU_k

- The first encounter with the 3 ppl (absolute follower) along the road near the owlbear camp. Floating body of dead Edowin during cinematic and then it falls to the ground after
Code
https://www.youtube.com/watch?v=LMY2jTIp98M (14:15) (fall down to the ground 16:46)

- During the same encounter, when talking with the 2 people during the chat cinematic, my main character head was twisted more than 90degrees to the side lol. It was only for 1 of the scene.
Code
https://www.youtube.com/watch?v=LMY2jTIp98M (15:30)

- Same encounter. The tadpole cinematic did not appear at all until I reached the entrance to the owlbear cave. Suddenly, the tadpole coming out of the dead guy pops.
Code
https://www.youtube.com/watch?v=LMY2jTIp98M (19:17)

-In that same cinematic, my character holding the bug but it's not appearing :P
Code
https://www.youtube.com/watch?v=LMY2jTIp98M (19:50)

- Following the tadpole cutscene, when I failed to kill it and it release the tadpole, the conversation with Lazael cinematic pops up but during the entire conversation, Lazael's mouth did not move and no voice over. Suspect it is a bug.
Code
https://www.youtube.com/watch?v=LMY2jTIp98M (20:59)

- After the owlbear encounter, I went to do a full rest. This is where I had my first Astarion vampire reveal. The entire cutscene was not there, just showing me at camp sleeping with the conversation icon and the entire dialog with Astarion was playing. No cinematic shown as previously exist in old patch.
Code
https://www.youtube.com/watch?v=LMY2jTIp98M (41:24)

- Astarion keep bugging following the group. When I move to some point, suddenly I notice Astorian missing and apparently, he didn't follow the group. Checked and he is still linked. In my 4 hours of play, it happened twice so far. I see other ppl having issues with other party members. Example below.
Code
https://www.youtube.com/watch?v=c_Gv4oKtJFg (1:53:18)

Update on further bugs encounters (10/24/2021):
-------------------------------------------------------------

- Huge frame drop in some cinematic during finding the Tome in the cellar.
Code
https://youtu.be/tzH-ppqEvq4 (00:34:20)

- Floating phase spider corpse after battle with spider boss and looting it take to a different spot.
Code
https://youtu.be/tzH-ppqEvq4 (01:34:59)

- I accidently forgot to save an restarted the same fight, kill the boss again, and phase spider corpse is on the ground but looting it take to a different spot.
Code
https://youtu.be/tzH-ppqEvq4 (01:53:30)

- Weird targeting bug and attack after. I was planning to cast a spell, cancel it by clicking throwing fiery fire, but then nothing happened. Clicking anything else also not working, but then I switch to another character, and cast a healing spell.. suddenly, the action of the first bug player get executed as well.
Code
https://youtu.be/tzH-ppqEvq4 (01:47:53)

- Remembered some bug in first video, Intellect Devour not moving entire fight. Either stuck or broken AI.
Code
https://youtu.be/c_Gv4oKtJFg (01:20:12)

- Wyll summon familiar did a big jump and damage itself during normal part movement.
Code
https://www.youtube.com/watch?v=_YotlmKMs5c (00:12:23)

-------------------------------------------------------------
No need video since general.
-------------------------------------------------------------
- Gale approving even not in party happens not just in the initial post above but everywhere else as well. Can't remember where else.
- Tail of most Tiefling still glitching moving around.
- General - Talking to people now always "wake people up" from their sleep/sit animation, seems to be new bug in patch 6. Not seen it before. This is really immersion breaking.
- Voice talking in cinematic but mouth not moving
- Inventory sorting not working properly. I choose sort old to new, it did sort according it to but then if I loot new item, that is not reflected in the inventory window. I have to click the sort again.

Last edited by Mohd Nor Azmil; 24/10/21 12:53 AM. Reason: Updated to latest 10/24/2021
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Update on further bugs encounters (10/24/2021)

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I've also encountered a large number of these bugs.

A couple more I'd like to add:

1) Massive framerate drops in the area of the Grove near where Auntie Ethel and the adventurers (if they survived) hang around. Like from a solid 70-80 down to 15-25. Happens mostly in cutscenes at certain camera angles.

2) Using the telescope in the Grove, the cutscene shows my character standing "in" the telescope, with it sticking out of their body.

3) This one I found the most annoying. When Mattis and Silfy, the tiefling children are trying to pull their ring scam on you, I passed all the perception checks to catch Silfy in the act, but instead of the cutscene for catching her triggering, it just exits the cutscene with Mattis and shows Silfy reaching for you. If you talk to either of them, there's no indication that anything has happened. I reloaded and retried several times to be sure, and the cutscene consistently failed to trigger.


Once more I am falsely accused of whatever it is that I am accused of. Falsely.
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Updated on 10/25/2021
-----------------------------
Just finished entire hag encounter, some bugs I found:

- Hag dead body after death. After I left the area and came back, it did fix but you can see it slowly moving. In this clip, you can see from the time I killed the hag, the corpse slowly moving away and further on, I came back, it gets back to position. After the corpse move around a while, you can't really loot it.
Code
https://youtu.be/1ttUDhBDWgY (00:51:36)

- Small graphic bug, Mayrina "holding" the wand. It did eventually go in properly.
Code
https://youtu.be/1ttUDhBDWgY (01:09:40)

- Lazael saying we haven't talk to Zorru when obviously I have early on.
Code
https://youtu.be/1ttUDhBDWgY (01:33:06)

Just finished toll house encounter,

- Dead man speak with the dead broken arm graphic during cinematic
Code
https://youtu.be/xMtdnsQ1Pdw (00:28:30)

- More dead bodies floating away after death. Seems this to be a more general issue, in this case, u can see the beast carcass floating away. Will not highlight it again. 2nd clip shows the corpse moving very slowly. If you forward, you can clearly see the position of one of dead guard have move significantly.
Code
https://youtu.be/xMtdnsQ1Pdw (00:06:42)
Code
https://youtu.be/xMtdnsQ1Pdw (00:52:39)

- Conversation with Karlach is missing the effects when the tadpole communicating, the surreal effect.
Code
https://youtu.be/xMtdnsQ1Pdw (01:23:53)

Just completed the Risen Road Goblin+Rugan encounter, beside the usual corpse floating bug and moving after,

- Killing blow spasm the dead. Dead body spasming out. I did not encounter this before, this patch.
Code
https://youtu.be/sVuXzPzk6jg (00:13:07) - not so subtle since my camera was not on him
Code
https://youtu.be/sVuXzPzk6jg (00:27:05) - not so subtle since my camera move away but when it came back, can clearly see.
Code
https://youtu.be/sVuXzPzk6jg (00:32:57) - CLEAR SPASM.

- Flind (the goblin boss) seem to stuck in some weird animation (or maybe intended?) but then he move away due to frighten but the movement is missing the animation. Suddenly he was at the bottom.
Code
https://youtu.be/sVuXzPzk6jg (00:31:57)

- I actually killed Rugan and Olly, but when I speak with dead on them later, seems they have no clue it was me that killed them in the entire conversation, for both! LOL.
Code
https://youtu.be/sVuXzPzk6jg (00:51:56)

Last edited by Mohd Nor Azmil; 25/10/21 02:22 PM. Reason: Updated to latest 10/25/2021
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Updated 10/26/2021
-------------------------

Completed first part of Waukeen's Rest

- Benryn walked into the fire by himself, didn't die, but quest fail/completed saying he died.
Code
https://youtu.be/wdpwFJ_YzZU (00:33:54)

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Updated 10/27/2021
-------------------------

Completed the Githyanki patrol encounter. Bugs encountered:

- Kith'rak Voss flying off on the dragon missing the dragon and himself
Code
https://youtu.be/p-HIW9l0vr4 (6:10)

- Graphical bug on elaborate slate. I think it is related to all these tail/string bugs.
Code
https://youtu.be/p-HIW9l0vr4 (1:07:26)

- Lazael conversation during Shadowheart seems to cut the entire conversation off.
Code
https://youtu.be/p-HIW9l0vr4 (1:12:50)

Last edited by Mohd Nor Azmil; 28/10/21 03:21 PM. Reason: Updated 10/28/2021
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One of the bugs I encountered when playing is during the scene when Astarion attacks you after he asks for help when you first encounter him. It happens after you use the dexterity option and move away from him, there is a quick scene where his leg is bent backwards. I also encountered a bug where Shadowheart didn't follow me after jumping down a cliff after you get the spider pouch.

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Just completed Shattered Sanctum. Updated 10/28/2021
----------------------------------------------------------------------

- Summoned familiar not following players route and also not causing enemy detection
Code
https://youtu.be/xSYvSUzvp9g (11:21)

- Cinematic Ogre blocking the speaker.
Code
https://youtu.be/TPbmZRlAFwc (24:38)


- Wyll's conversation with Spike bugged due to our team had another activity. Had to reload. I think there are a few of these type of bug where the conversation get cut off when our party is engaged in another activity so to speak.
Code
https://youtu.be/U-RPYVKYNE4 (17:41)


- Ladder and high ground bug while in Priestest Gut chamber before battling Polma. Player keeping going up and down the ladder and can't stay on the high ground.
Code
https://youtu.be/65vwfy7Ix5g (27:01)

- Enemies shooting thru walls.. later example I show shooting thru the ground. Seems got some issues. Here Yerle shoot thru the wall.
Code
 (6:38)

- It seems the the early part of Shadowheart cinematic is missing, she suddenly just look at her hand as something happened. Even Tav is surprised, like suppose to have some magic scene when she look at her hand?
Code
https://youtu.be/tVjTXaVdh2I (10:13)

- Camp area buggy graphic, yellow all over the place
Code
https://youtu.be/tVjTXaVdh2I (16:09)
Code
https://youtu.be/tVjTXaVdh2I (16:28)

- Priestess Gut ask her to meet her in the chapel but she never move there after. Might need a long rest?
Code
https://youtu.be/tVjTXaVdh2I (22:23)

- There is a sound of someone slapping in the background non stop that is really annoying since there should be non. I can see it's coming from a goblin stuck in a coversation loop, "It's your turn to round up more spiders".
Code
https://youtu.be/ZDXWIVCwGkM (0:52)
Code
https://youtu.be/ZDXWIVCwGkM (24:16)

- Definitely some line of sight issues. I mentioned that enemy can shoot thru walls before, here, they can virtually attack at high ground which is impossible given the angel. Might be related like previous shoot thru wall issue. Here a few of them can do it.
Code
https://youtu.be/ZDXWIVCwGkM (29:13)

- Entire Shattered Sanctum is hostile to us EXCEPT GRIBBO! hahaha.
Code
https://youtu.be/ZDXWIVCwGkM (56:22)

- The worg/creature, while saving Halsin, broke the cell door but when we check after battle, cell door looks intact and we can actually phase thru it.
Code
https://youtu.be/GerYZWeDGq4 (12:46)

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Just clearing the goblin camp and turning in some quest and found minor bug:

- Meeting Andrick and Brynna. Bug conversation, since we didn't poison the drinks to clear out the goblin.
Code
https://youtu.be/K8eyySWuRNc (1:05:53)

- Nettie background conversation wrong, this is after we already save Halsin and she thank us.
Code
https://youtu.be/K8eyySWuRNc (15:00)

Cleared the celebration camp scenes, lotsa cinematic bugs:

- Zevlor conversation camp cinematic bug, seems like he is casting a spell but it is not showing
Code
https://youtu.be/UvUNUS-1iWY (7:51)

- Missing cinematic again, talking with Rolan at the party
Code
https://youtu.be/UvUNUS-1iWY (11:10)

- Character model bug during Halsin conversation in the morning at the background. Seems all character on top of each other.
Code
https://youtu.be/UvUNUS-1iWY (25:29)

- Halsin or someone's body covering entire screen during the same conversation
Code
https://youtu.be/UvUNUS-1iWY (26:02)

Explored early area of Underdark and bugs found so far:

- Unknown NPC without a head that does nothing but shows in game.
Code
https://youtu.be/EX8T-JJy5sc (37:26)

- Character not holding the Phalar Aluve sword properly in the cinematic.
Code
https://youtu.be/EX8T-JJy5sc (38:42)

Last edited by Mohd Nor Azmil; 30/10/21 06:49 AM.
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Updated 10/31/2021
------------------

Completed getting quest at Myconid Colony. Bugs found:

- Omeluum voice one part suddenly different.
- Same conversation, seem that Blurg character is moving on Omeluum at some points.
Code
https://youtu.be/CUFDOda2PQU (17:23)

- Some weird yellow environment highlight. Not sure what it is, maybe a bug
Code
https://youtu.be/CUFDOda2PQU (45:47)

Updated 11/1/2021
------------------

Completed decrepit village and turn in Myconid quest. Bugs found:

- I personally feel the lighting in underdark is too dark as you can see in this entire fight and cutscene on my calibrated monitor.
Code
https://youtu.be/izc_l6oV2jg (00:20)

- When holding the Sussur bloom, FPS drop is too much entire time my team have it on. Entire episode shows this.
Code
https://youtu.be/izc_l6oV2jg

- Yellow outline bug on character model (hook horror)... all becomes yellow.
Code
https://youtu.be/izc_l6oV2jg (13:47)(14:10)(During cinematic, all yellow - 23:28)

Last edited by Mohd Nor Azmil; 31/10/21 05:23 PM.
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Finally reach Grymforge, not much bug so far:

Updated 11/5/2021
------------------

Grymforge exploration.

- Conversation with Elder Brithva, can't click on chat option. No way out, had to reload.
Code
https://youtu.be/HbGAAtcLEzA (1:37)

- Clearing the cave in accidently cause hostility? Tried again afterwards is ok. So I'm guessing it's a bug.
Code
https://youtu.be/HbGAAtcLEzA (18:58)


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