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In this game i tend to rest very often because of the many encounters i running low of spells very fast. But this feels not right. I even do not like the short rest. It's ridiculous to rest within a dungeon so often.
Maybe a little bit less enemies at the first act would be fine avoiding to rest so often? Later your mages (wizard as well as sorcerer) will have much more spells per day so you can increase the amount of enemies.

Today i also realized that a little goblin can hit the Githyanki lady such that she gets scared and runs away. Because even the weak 10 HP foes can use the homebrewed attacks. Don't like this fact. What's your opinion?

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I think that short rests should be limited by food and/or bedrolls.
You should be able to rest without those things, but it shouldn't be as effective, and there should be a limit to how often you can rest without resources (once or twice between battles).

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Having the equivalent of battlemaster manoeuvres attached to weapons that all enemies have and can use is a shockingly bad idea. This is another case where the designers didn't think things through quite far enough before implementing.

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I'm not for less ennemies but I definitely am for easier/faster to kill ennemies.

In exemple cantrips should be more meaningfull, especially against goblins and such weak creatures.
1D10 damages is more than most weapons and goblins have an average of 7HP in the MM.

We should not have to use our spellslots and feature recovered by rests so often to feel powerfull at low level.

They changed a lot of things, made wierd choices of creature and add a variety of OP homebrew features... We have the fireworks, we have the (unecessary) variety of creatures and we have a system has been changed to the point that it is not working as intended yet.

Surviving and fighting until the next day should be the challenge.
In BG3 each combat is the challenge (can make sense in tactical turn base game), so each combat can be the end of the day.

Resting and the whole action economy is a problem since day one and it will be one at release IMO...

Last edited by Maximuuus; 19/10/21 05:26 AM.

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Originally Posted by Maximuuus
I'm not for less ennemies but I definitely am for easier/faster to kill ennemies.

In exemple cantrips should be more meaningfull, especially against goblins and such weak creatures.
1D10 damages is more than most weapons and goblins have an average of 7HP in the MM.

We should not have to use our spellslots and feature recovered by rests so often to feel powerfull at low level.

They changed a lot of things, made wierd choices of creature and add a variety of OP homebrew features... We have the fireworks, we have the (unecessary) variety of creatures and we have a system has been changed to the point that it is not working as intended yet.

Surviving and fighting until the next day should be the challenge.
In BG3 each combat is the challenge (can make sense in tactical turn base game), so each combat can be the end of the day.

Resting and the whole action economy is a problem since day one and it will be one at release IMO...

I prefer more creative fights than simply boring shooting enemies with crossbows / cantrips.
This is a silly way to design turn-based games, and it will end up in a boring fight. There should be no junk fights in such games.
I don't care too much that it's not very DnD-like. First of all, it is a game and it is supposed to be pleasant and fun to play.

Last edited by Rhobar121; 19/10/21 06:06 AM.
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But it is a D&D game. And unfortunately it seems like a ranged combat simulator cause many enemies attacking from distance you have to run after them all the time. They alway throwing molotows, casting spells and than they run away. Play also Pathfinder WotR which also have a lot of problems but i do not rest so often in this game cause in this game there is a front line of fighters engaging many foes in hand-to-hand combat so my spellcaster can first kill the enemy archers / spellcaster while the frontline hold the line.

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Originally Posted by schpas
But it is a D&D game. And unfortunately it seems like a ranged combat simulator cause many enemies attacking from distance you have to run after them all the time. They alway throwing molotows, casting spells and than they run away. Play also Pathfinder WotR which also have a lot of problems but i do not rest so often in this game cause in this game there is a front line of fighters engaging many foes in hand-to-hand combat so my spellcaster can first kill the enemy archers / spellcaster while the frontline hold the line.

The AI at pathfinder is awful and not much better than it was at bg2. Most enemies stick to either the first target they see or the one that dealt the damage first. Sometimes they manage to change their target in some way, but they do it terribly inconsistently.
Besides, most of the enemies in pathfinder is a trash that is not in bg3 (and that's good)

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Yeah but running and jumping after the spiderman foes is annoying. And 8 HP goblins making the Githyanki scared by hitting her as well.

Last edited by schpas; 19/10/21 11:27 AM.
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Originally Posted by schpas
But it is a D&D game. And unfortunately it seems like a ranged combat simulator cause many enemies attacking from distance you have to run after them all the time. They alway throwing molotows, casting spells and than they run away. Play also Pathfinder WotR which also have a lot of problems but i do not rest so often in this game cause in this game there is a front line of fighters engaging many foes in hand-to-hand combat so my spellcaster can first kill the enemy archers / spellcaster while the frontline hold the line.
If you want to draw them into melee range then use cover (and don't stealth because they are stupid and won't do anything.) They will have to come to you then. Remember also that you can do the same things as them with throwing stuff and using spells. Use crowd control spells and aoe damage once they are bunched up and fight from the outside of the aoe. If you are against using anything ranged then make use of things like Misty Step, Longstrider, Expeditious Retreat, etc to get to them and things like Hold Person, Command, and Web (use the boots to not be affected by this) to keep them still.

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Originally Posted by Rhobar121
Originally Posted by Maximuuus
I'm not for less ennemies but I definitely am for easier/faster to kill ennemies.

In exemple cantrips should be more meaningfull, especially against goblins and such weak creatures.
1D10 damages is more than most weapons and goblins have an average of 7HP in the MM.

We should not have to use our spellslots and feature recovered by rests so often to feel powerfull at low level.

They changed a lot of things, made wierd choices of creature and add a variety of OP homebrew features... We have the fireworks, we have the (unecessary) variety of creatures and we have a system has been changed to the point that it is not working as intended yet.

Surviving and fighting until the next day should be the challenge.
In BG3 each combat is the challenge (can make sense in tactical turn base game), so each combat can be the end of the day.

Resting and the whole action economy is a problem since day one and it will be one at release IMO...

I prefer more creative fights than simply boring shooting enemies with crossbows / cantrips.
This is a silly way to design turn-based games, and it will end up in a boring fight. There should be no junk fights in such games.
I don't care too much that it's not very DnD-like. First of all, it is a game and it is supposed to be pleasant and fun to play.

I could agree with you... But I definitely don't think it's more creative to use a level 1 spell rather than a cantrip or a heavy crossbow to one shot a single goblin.

Boring fights if some of them were trash, I don't really agree. Of course you can't have too much trash combats in a turn based video game but you could probably make a few more of them without the "need" to rest.

Originally Posted by schpas
many enemies attacking from distance you have to run after them all the time. They alway throwing molotows, casting spells and than they run away.

This is something I really agree with.
The encounter design clearly show us that Larian don't like melee character.

Even the map design and these combats arena suits ranged and caster.

Last edited by Maximuuus; 19/10/21 11:47 AM.

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Used this all and won each fight but during each fight my whole party gets burned / some guys slept / explosions everywhere / graese and at least one of them get knocked out. And if you take higher ground the spiderman foes climb even higher. And that at the beginning of the game (goblins!). Will they nuke my party later?

Last edited by schpas; 19/10/21 11:46 AM.
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I don't feel like I have to rest all that often in the game. Sometimes I rest when I don't have to just to trigger certain camp scenes.

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Number of enemies is fine, but the ease of Long Resting isn't. Resting needs stricter restrictions to be at all a meaningful mechanic. This could be differentiated between Normal / Core Rules difficulty settings so that players who want to keep blasting with reckless abandon can continue to do so, and players who want to play D&D can do so.

Weapon Abilities are not a good design, especially on enemies who will spam all of the same abilities in every encounter. There will be a lot of repetition and frustration.

Giving class ablities like Menacing Attack to goblins should be restricted to bosses like Dror Ragzlin.

Originally Posted by "Maximuuus"
The encounter design clearly show us that Larian don't like melee character.
This is a huge flaw and omission in their tactical combat design. There should be choke points and hallways and a chance to matter as a melee warrior. Much more dynamics. Someone over there has a very one track mind what combat should be. Which is jumping around, throwing consumables left and right and abusing the OP Shoving for cheap insta-kills.

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Maybe some battlefileds without vertecality would be nice? I konw Larian are very proud of their climbing and jumping simulation but in each fight?


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