|
stranger
|
OP
stranger
Joined: Oct 2021
|
So I have this exact same thread on the Steam Forums, but I wanted to make sure that Larian was actually getting to see this, as I did a thread similar to thin for Patch 5, but did not see much of anything I mentioned fixed, so hopefully putting it on their 'official forums' will gain more traction and visibility. Honorable Mention: On a positive note: While they are not bugs or issues, as I have played Act I enumerable times, I can tell most of the changes made both subtle and overt, and I thank you for them. Be it the extra rock level to get the red jewel, or the changed, and more fluid VA verbiage from Shadowheart in 'Rescuing Lae'zel'. I do appreciate the additions, they have not gone unnoticed. Not Fixed from Patch 5:In character creation, when choosing eye color, Demonic Red 1 and Demonic Red 2 are still the same color and have not been fixed as per reported, by myself, in Patch 5. - On the Nautiloid, in the second chamber with the High-Elf that is usually laying in the chair to which we can possibly save 'Us' from, in Patch 6, the High-Elf Myrnath does not appear, as neither does the chair as it did before. If one mouses over the area very carefully, they will see the as per the screenshot below, a white silhouette of him as if he is underneath the floor. Oddly enough, if one clicks on the silhouette you get the usual interaction, but the scene shows him in the chair as the cut scene plays as in Patch 5. https://steamcommunity.com/sharedfiles/filedetails/?id=2628143808https://steamcommunity.com/sharedfiles/filedetails/?id=2628143987Not Fixed from Patch 5:When first meeting Lae'zel on the Nautiloid, once again, while she reacts to the mind link from the MC saying "My Head. What is this...ngh" she lurches over in pain, but, as in Patch 5, no mouth movement happens (lips don't move), we only hear the VA dialogue. - Upon completing a 'full rest', the Journal's 'Hide Completed' radio check button, always gets reset (cleared of it's check mark), revealing the completed quests once more, an obvious bug that was also in Patch 5. - In the Dank Crypt, in the trigger room with the sarcophagus in the center, for some strange reason, it is saying that 'Zorru' is just outside the Ornate Door that you need a 15 to pass to lockpick. Lock picked the door and he was nowhere to be found. Odd false-positive, and most likely a bug of some sort as per the screenshot. https://steamcommunity.com/sharedfiles/filedetails/?id=2628143372
|
|
|
|
stranger
|
OP
stranger
Joined: Oct 2021
|
Update 1:
- I made a new Patch 6 game today as a Seldarine Drow Eilistraee Cleric and upon reaching the 2nd room on the Nautiloid, found Myrnath, the High-Elf containing 'Us' in his char as normal.
I additionally tested this, by remaking a new Draconic Drow Sorceror and ran to the 2nd room on the Nautiloid and he was there again, so the bug that I reported in the OP seems to be a rare bug.
Honorable Mention: Additionally, I would like to mention that the update the the Character Creation music was also noted and highly appreciated as it is much better than it was.
Last edited by War Maiden; 21/10/21 09:16 PM.
|
|
|
|
stranger
|
OP
stranger
Joined: Oct 2021
|
Update 2:
- While playing the new Drow Cleric playthrough for my Steam off-topic thread, trying to catch up to where I left off in Patch 5, I ran into a terrible bug that was kind enough to repeat itself 5 times, in a row, to which I made crash reports for and sent them to you.
The bug seems to be happening when on the Nautiloid, and after touching the transponder, going through the cutscene until the end when the main character reaches for and grabs the nerves to tug them, the game crashes. I am uncertain if there is an issue with the cutscene itself, or in the transition from the cutscene to the next one that is set to begin afterward.
I also did two separate file verifications. One from the check box after sending in the crash report after crash #4 happened, and then after finishing crash report #5, I went to properties and did it manually.
Edit to Update 2:
I have solved, at least I believe I have, trying it two times in a row, as to why the game crashes upon transition to the next cutscene on the Nautiloid. It has to do with being in stealth and touching the transponder. When I recovered from stealth, and then touched the transponder, the cutscene played normally, and transitioned to the next one as expected.
|
|
|
|
stranger
|
OP
stranger
Joined: Oct 2021
|
Update 3:
- When speaking to Withers for the first time, (thank you for the much cooler cutscene by the way) as he gets to his feet and the VA says the line: "What a curious way to awaken", Wither's mouth does not move emulating the VA speech.
Reloaded this a few times to be sure, as usual.
|
|
|
|
stranger
|
OP
stranger
Joined: Oct 2021
|
Update 4:
- Apparently if one decides to remove their leather hat and attempt to put it in ones inventory (drag and drop) whilst in the trade window with the Druid Grove's Tiefling Smithy, it will crash your game.
Edit to Update 4:
The crash happened again, but it happened after I tried once and failed to reproduce it on the next save game re-load. When I tried it again, re-loading the save a third time, the crash occurred, and this also produced a crash report that I sent to Larian detailing the incident.
|
|
|
|
stranger
|
OP
stranger
Joined: Oct 2021
|
Honorable Mention: Appreciated that you removed one side of the cart as a 'workaround' to getting the metallic gloves from the cart in the Druid Grove. Nicely done.
Update 5:
- I have seen some other people mention this is their threads, but it seems either the cutscenes sometimes are slowing, or something with optimization is not occurring.
In the scene with Wyll, when you click on him, and his interactive 'training' with the Tiefling child Umi, it seems the MC is slowed for 2 seconds, then comes apace. However, the text "I cant do it" from Umi comes a bit before he actually speaks it. So there is something odd going on there.
|
|
|
|
stranger
|
OP
stranger
Joined: Oct 2021
|
Update 6: - When engaging Wyll in the Mind link sequence when first talking to him, we recant seeing a 'blue skinned; personage with gnarled horns. Is Mizora not supposed to have red pigment tone like most all devils and demons? This was also relayed when interacting with him in Patch 5, but I figured you all just said that because you wanted to change her look. It might need to be fixed if that was not your intent. https://steamcommunity.com/sharedfiles/filedetails/?id=2633718979Curious Mention:- I noticed you enhanced the brightness of the Tieflings eyes, via the new lighting capability. I asked Larian, in the last patch, to enhance the Lolth-Sworn Drows' 'Red Eyes' as per what their lore depicts. I asked that Larian give them the same 'glow' as per the Tieflings in-game, as that is what is required per the lore of the Lolthian Drow to be cannon. 'Piercing red eyes, so that all could see that Lolth, and her followers, were to be feared.'
Last edited by War Maiden; 21/10/21 09:14 PM.
|
|
|
|
stranger
|
OP
stranger
Joined: Oct 2021
|
Update 7: - When speaking to Auntie Ethel the first time in the cutscene, as soon as she talks about how you have no color in your cheeks she disappears from the cutscene until you down the potion, and she returns to tell you that you are still peaky looking. Additionally, you still never receive the potion of greater healing in your inventory, even though the popup says you did. https://steamcommunity.com/sharedfiles/filedetails/?id=2633084563Update 8: - I do not remember seeing this as a change in the patch notes, but now if you try to buy something with another party member (not the one currently addressing the merchant, which in this case was Arron), you get a popup saying that "A character has insufficient gold to complete this transaction". Before when purchasing things it was the parties gold pool that was used, not forcing each party members individually to have the amount in their own inventory. Update 9: - When the MC opens the Traveller's Chest in the main camp, and if one has a party member come over and open it as well (in this case, I had Wyll open it as well because I wanted him to equip a light crossbow from it) and retrieves an item from it, and then equips it - after closing the Traveller's Chest then clicking on your bedroll to use a Supply Pack to do a Full Rest, when returning from said rest you no longer have a party member. (In this case I was duoing with Wyll) Additionally, when using an Ancient Rune Circle to return to camp to possibly retrieve said missing party member, they are no longer present. I also was in the part of the camp rest cycles where the 'mysterious voice' asked "Where are you". Edit to Update 9: So this is a serious Unrecoverable Bug.I tried to Load the save game multiple times to no avail. Wyll never comes back after the Full or Partial Rest, he is just missing from the game entirely. I exited out of the game 2x and loaded the save. Each time, regardless if it was a Full or Partial Rest, Wyll does not return, and I am now the only one in the party.
Last edited by War Maiden; 21/10/21 09:24 PM.
|
|
|
|
stranger
|
OP
stranger
Joined: Oct 2021
|
Update 10:
- When on the Nautiloid and your in the room with the 'dazed woman' in the center pod, when you try to press the button, the main character and/or party member does not actually push the button. They reach out for it then quickly pull their hand away before even getting close to the button to press it.
|
|
|
|
stranger
|
OP
stranger
Joined: Oct 2021
|
Update 11:
- While attempting to pickpocket the Tiefling Smithy in the Druid Grove, and while Invisible and in Stealth, if one attempts to split off a large amount of gold that the Merchant has on them, it will break invisibility. Then the person whom you were trying to pickpocket will ask either if we have something to hide, or why are we sneaking around.
I'm fairly certain (because I tested this 3x) that splitting off gold to make it lighter to have a better chance of success to steal it is not an action, and should not break invisibility as it did not do that in previous patches.
Edit to Update 11:
Another interesting thing about this is that while in Stealth and Invisible, splitting off gold in your own inventory does not break Invisible, but as I said when you try to pickpocket, it does.
Edit #2 to Update 11:
Tried this with Arron in the Druid Grove as well, I tried to split revivify scrolls (3 of them), and once again it broke my invisibility when I separated them, so it is not only gold that does it but most likely any stacked item that can be split.
Last edited by War Maiden; 22/10/21 03:50 PM.
|
|
|
|
stranger
|
OP
stranger
Joined: Oct 2021
|
Update 12:
- Arron, or any other merchant for that matter, should not be able to see me while invisible. I say this because I wanted to test if the Merchant being addressed could be addressed while Invisible, and apparently they can, which makes no sense. There should be a popup or something to remind the MC/Party member that they are invisible and wish to do this. As it will/should reveal them as a full interaction would.
Last edited by War Maiden; 22/10/21 04:40 PM.
|
|
|
|
stranger
|
OP
stranger
Joined: Oct 2021
|
Update 13:
- A sometimes reproducible bug involving using a 'Scroll of Charm Person' as a bonus to aid in passing a roll. In this case, it was attempting to save Arabella from Kagha locking her up. Taking the [Nature] choice, and using the Scroll of Charm Person, along with my guidance bonus in the dice roll overlay. It allowed me to pass the check.
However, afterward, if the character that charmed Kagha, in this case it was my Seldarine Drow, is close enough to them when the rounds for the Scroll of Charm Person end, they will immediately say: "That's enough." and looks toward the character (my Drow) and say they are: "Investigating an assault. Have you heard anything?" basically blaming the character as if they did it.
If one chooses "Sorry - I can't help you." Kagha immediately disbelieves them and says "I'm not sure that's true." forcing options to be checked to basically get out of being blamed for the 'assault'. I am not sure if this is a bug, or the intended after-effect of using a Scroll of Charm Person as a bonus in the dice roll, but I don't believe it is intended so that is why I am writing this update up.
|
|
|
|
addict
|
addict
Joined: Oct 2020
|
Update 13:
- A sometimes reproducible bug involving using a 'Scroll of Charm Person' as a bonus to aid in passing a roll. In this case, it was attempting to save Arabella from Kagha locking her up. Taking the [Nature] choice, and using the Scroll of Charm Person, along with my guidance bonus in the dice roll overlay. It allowed me to pass the check.
However, afterward, if the character that charmed Kagha, in this case it was my Seldarine Drow, is close enough to them when the rounds for the Scroll of Charm Person end, they will immediately say: "That's enough." and looks toward the character (my Drow) and say they are: "Investigating an assault. Have you heard anything?" basically blaming the character as if they did it.
If one chooses "Sorry - I can't help you." Kagha immediately disbelieves them and says "I'm not sure that's true." forcing options to be checked to basically get out of being blamed for the 'assault'. I am not sure if this is a bug, or the intended after-effect of using a Scroll of Charm Person as a bonus in the dice roll, but I don't believe it is intended so that is why I am writing this update up. Well, in both instances of the "Friend" cantrip and "Charm Person", the target of the spell will know who put the spell on them, when the spell ends and become hostile towards you. Considering Kagha distrust you from start for being a drow, I'm guessing she sees the spell as an act of aggression/violence. In fact, an assault. You did kinda roofie her.
|
|
|
|
journeyman
|
journeyman
Joined: Oct 2021
|
while Invisible and in Stealth, if one attempts to split off a large amount of gold that the Merchant has on them, it will break invisibility since patch 5, invisibility breaks on picking anything up, splitting stacks might be considered a form of pickup and trigger it... this was invisibility's behavior on divinity : original sin 2 but it was cheap back then.
|
|
|
|
|