Larian Banner: Baldur's Gate Patch 9
Previous Thread
Next Thread
Print Thread
Page 1 of 2 1 2
#798976 06/11/21 03:10 PM
Joined: May 2021
E
stranger
OP Offline
stranger
E
Joined: May 2021
I would be surprised if any of this is new, but my top 3 requests are:

1) Please allow us to create parties of 4 custom characters. Even if you have to unlock this feature by doing one complete playthrough. Or by completing quest chains for all 5 companions. Or whatever. But replayability will be greatly constrained if your other three companions always come from a fixed set of five. (Also I detest 3 of the 5 companions.)

2) It drives me crazy that every usable item I pick up appears in my hotbar. Please create SOME options for customizing that behavior. My preference would be that each class of items (potions, scrolls, arrows, vials, "other") get treated the way Find Familiar or Wild Shape work: there's ONE button in the hotbar, and that leads to a sub-menu of choices. So click once to pop open the "scroll" sub-menu, then click again to choose which scroll. (Also I find it cheesy that I can transfer potions and scrolls between characters while in combat.)

3) Requiring supplies for long rests is a nice improvement, but the reality is that it's still easy to find enough supplies to take lots of long rests. For those who want to be challenged, tracking the total number of long rests taken, and somehow factoring that into the game later on, such as having certain events/items/vendors later in the game disappear after X days, would be an added incentive to play efficiently. Or really even just keeping track of the number, for self motivation, would work.

Last edited by Elfcrusher; 06/11/21 03:12 PM.
Joined: Oct 2020
S
addict
Offline
addict
S
Joined: Oct 2020
yeah it has been said, but that doesn't mean we can't ask for it again. +1 to all of these.

Joined: Oct 2020
old hand
Offline
old hand
Joined: Oct 2020
1. This is Early Access, and the party is limited by that, for now. We have no idea how many other companions are coming in the later acts, if any at all.

2. This already exists, in the Options Menu, and I think it's UI. There are some checkboxes you can hit that turn off automatically adding things to the hotbars.

3. Sure, why not. One can also just choose to take long rests as they feel are appropriate. The irony of all the things people want to add as an "option that can be ignored if one doesn't want to use it", such as Fade to Black sex scenes, or party size being acceptable, but "if LR abuse is troublesome for you don't abuse it" is somehow unacceptable isn't lost on me.

Joined: Oct 2020
Location: Liberec
veteran
Offline
veteran
Joined: Oct 2020
Location: Liberec
Originally Posted by Elfcrusher
For those who want to be challenged, tracking the total number of long rests taken, and somehow factoring that into the game later on, such as having certain events/items/vendors later in the game disappear after X days, would be an added incentive to play efficiently.
So ...
In order for you to "be challenged" the way you wish to ... system must change so everyone else will "be challenged" the way YOU wish to ... no matter what they wish to? :-/

Im unable to understand this mindset. :-/ frown


I still dont understand why cant we change Race for our hirelings. frown
Lets us play Githyanki as racist as they trully are! frown
Joined: Oct 2021
member
Offline
member
Joined: Oct 2021
Originally Posted by Elfcrusher
(Also I find it cheesy that I can transfer potions and scrolls between characters while in combat.)

They should probably add an option to limit to that, like having to be within a certain distance to "throw" items to party members.

Originally Posted by robertthebard
1. This is Early Access, and the party is limited by that, for now. We have no idea how many other companions are coming in the later acts, if any at all.

People have been defending the current companions by saying that this is Early Access and more will be coming, but so far, I think that only two or three other companions might be added.
So, the choice of companions might not get much better in the full game.
I don't dislike the current companions, but it's not good that most of the companions that will be in the game are already disliked.

Originally Posted by robertthebard
2. This already exists, in the Options Menu, and I think it's UI. There are some checkboxes you can hit that turn off automatically adding things to the hotbars.

If I'm correct, even if you turn off all of the options to automatically add things, spells and other things are still automatically added to the hotbar.

Originally Posted by robertthebard
3. Sure, why not. One can also just choose to take long rests as they feel are appropriate. The irony of all the things people want to add as an "option that can be ignored if one doesn't want to use it", such as Fade to Black sex scenes, or party size being acceptable, but "if LR abuse is troublesome for you don't abuse it" is somehow unacceptable isn't lost on me.

I don't see it as being contradictory since the people complaining about Long Rests not being limited enough aren't necessarily the people defending options like the ones that you mentioned.
That said, I think that Long Rests should be more limited, and that there should be an option to remove those limits.

As for players limiting the mechanic rather than the developers, structure is very important to games.
Even though people can make their own limits in their minds, it's not really the same as having an actual limit.
It feels less rewarding, and it's easy to stray from limits that aren't actual limits.
With an actual limit, you're more likely to go through the game with the limit, and I'm not sure why, but it feels better that way.
For example, you could create your own achievements for a game and mark them as completed as you go, but it feels like more of an accomplishment to complete an already created list.

It's not really a good thing to not be able to imagine limits, stick to them and feel rewarded by that, but games aren't really meant to improve the way that people think.
They're just meant to be entertaining.

Last edited by EliasIncarnation; 06/11/21 04:45 PM.
Joined: May 2021
E
stranger
OP Offline
stranger
E
Joined: May 2021
Originally Posted by EliasIncarnation
People have been defending the current companions by saying that this is Early Access and more will be coming, but so far, I think that only two or three other companions might be added.
So, the choice of companions might not get much better in the full game.
I don't dislike the current companions, but it's not good that most of the companions that will be in the game are already disliked.

And even if they add new companions for every class, there are still a lot of pre-set choices for each of those companions. Once you've played the game a few times you might want to try party compositions that just aren't possible if you only get full control over one character.

Heck, you might want to just try two-manning the game with two perfectly optimized (however you define that) characters. Not possible, unless one of the companions happens to fit your plan exactly. Which seems unlikely.

Joined: May 2021
E
stranger
OP Offline
stranger
E
Joined: May 2021
Originally Posted by robertthebard
2. This already exists, in the Options Menu, and I think it's UI. There are some checkboxes you can hit that turn off automatically adding things to the hotbars.

Even if that all works, it only addresses the first half of the need: automatic organization of types into cascading menus would be a huge convenience. (IMO/YMMV)

Joined: Feb 2021
veteran
Offline
veteran
Joined: Feb 2021
Originally Posted by RagnarokCzD
Originally Posted by Elfcrusher
For those who want to be challenged, tracking the total number of long rests taken, and somehow factoring that into the game later on, such as having certain events/items/vendors later in the game disappear after X days, would be an added incentive to play efficiently.
So ...
In order for you to "be challenged" the way you wish to ... system must change so everyone else will "be challenged" the way YOU wish to ... no matter what they wish to? :-/

Im unable to understand this mindset. :-/ frown

Yes. The answer is "Yes."

You know, ya can't make everyone happy or you'll never finish the game. I think they should absolutely make the game the way I want them to make it, you know, in a way that is based on D&D 5e, like any Faerun game should be made, with D&D 5e stats and xP rewards and so on and so forth.

You know, like they used to. Did they ever used to ask? No. They just made the game, and if you didn't like it... Tough.

And like they used to, if some people are a bit unhappy about the game design, they either put up with it or didn't play it.

And in reverse, if they're gonna NOT make it D&D 5e, then just own it, do it and let's move on. You know, like Neverwinter online. They don't follow 5e rules, but it's an MMO. People accept it and they either enjoy it or they don't play it.

I say, enough of this, "Let's create an option in the endless difficulty options menu we keep asking them to make that they don't really seem to be making.

So yes. Absolutely. They should make the game challenging the way I wish them to because that's what I want. If you don't like it... Tough. :P

I say, everyone suggest what you want and hopefully the majority will want what I want. Power to the majority!

As long as the majority wants what I want. 😏

GM4Him #799071 07/11/21 08:47 AM
Joined: Oct 2020
Location: Liberec
veteran
Offline
veteran
Joined: Oct 2020
Location: Liberec
Originally Posted by GM4Him
As long as the majority wants what I want. 😏
I wonder if you realize that everything you said can be used against your sugestions in the exactly same wording ...

And if you realize that by using this particular sentence the answer is actualy "no" ...
Since the basic premise was "people who wish to be challenged" ... unless you wish to claim that "majority" of player base "wish to be challenged" ...

And if that is the case, let me laugh even harder ... laugh

Last edited by RagnarokCzD; 07/11/21 08:52 AM.

I still dont understand why cant we change Race for our hirelings. frown
Lets us play Githyanki as racist as they trully are! frown
Joined: Mar 2020
Location: Belfast
veteran
Online Confused
veteran
Joined: Mar 2020
Location: Belfast
Originally Posted by Elfcrusher
2) It drives me crazy that every usable item I pick up appears in my hotbar. Please create SOME options for customizing that behavior. My preference would be that each class of items (potions, scrolls, arrows, vials, "other") get treated the way Find Familiar or Wild Shape work: there's ONE button in the hotbar, and that leads to a sub-menu of choices. So click once to pop open the "scroll" sub-menu, then click again to choose which scroll. (Also I find it cheesy that I can transfer potions and scrolls between characters while in combat.)
You can go to options and disable stuff being automatically added to your hotbar. The downside, is of course, that then you have to do it manually. Some of us have been asking for proper UI or at least folder functionality that you mentioned for some time (I would hope similar complaints were made regarding D:OS2, as that was am incoherent mess as well - though I haven't been around that time). One would hope that they would add a basic thing like that, but considering they already shipped well received and succesfull RPG with both awful hotbar and chain control system - I won't hold my breath for it.

Joined: Oct 2020
addict
Offline
addict
Joined: Oct 2020
Originally Posted by RagnarokCzD
Originally Posted by Elfcrusher
For those who want to be challenged, tracking the total number of long rests taken, and somehow factoring that into the game later on, such as having certain events/items/vendors later in the game disappear after X days, would be an added incentive to play efficiently.
So ...
In order for you to "be challenged" the way you wish to ... system must change so everyone else will "be challenged" the way YOU wish to ... no matter what they wish to? :-/

Im unable to understand this mindset. :-/ frown

I think this is what is happening in my thread about food. You have players that want things a certain way but expect everyone to be okay with that. I prefer people having options, that way everyone can play however they feel like.

GM4Him #799137 07/11/21 04:45 PM
Joined: Oct 2020
addict
Offline
addict
Joined: Oct 2020
Originally Posted by GM4Him
Originally Posted by RagnarokCzD
Originally Posted by Elfcrusher
For those who want to be challenged, tracking the total number of long rests taken, and somehow factoring that into the game later on, such as having certain events/items/vendors later in the game disappear after X days, would be an added incentive to play efficiently.
So ...
In order for you to "be challenged" the way you wish to ... system must change so everyone else will "be challenged" the way YOU wish to ... no matter what they wish to? :-/

Im unable to understand this mindset. :-/ frown

Yes. The answer is "Yes."

You know, ya can't make everyone happy or you'll never finish the game. I think they should absolutely make the game the way I want them to make it, you know, in a way that is based on D&D 5e, like any Faerun game should be made, with D&D 5e stats and xP rewards and so on and so forth.

You know, like they used to. Did they ever used to ask? No. They just made the game, and if you didn't like it... Tough.

And like they used to, if some people are a bit unhappy about the game design, they either put up with it or didn't play it.

And in reverse, if they're gonna NOT make it D&D 5e, then just own it, do it and let's move on. You know, like Neverwinter online. They don't follow 5e rules, but it's an MMO. People accept it and they either enjoy it or they don't play it.

I say, enough of this, "Let's create an option in the endless difficulty options menu we keep asking them to make that they don't really seem to be making.

So yes. Absolutely. They should make the game challenging the way I wish them to because that's what I want. If you don't like it... Tough. :P

I say, everyone suggest what you want and hopefully the majority will want what I want. Power to the majority!

As long as the majority wants what I want. 😏

I'm sorry but you sound selfish there. So, screw everyone else because the game has to be made YOUR way?

Joined: Apr 2020
stranger
Offline
stranger
Joined: Apr 2020
With so much jumping i would love to be able to look up once in a while without scrolling out and spinning the mouse to see where i want to go

Joined: Mar 2020
Location: Belfast
veteran
Online Confused
veteran
Joined: Mar 2020
Location: Belfast
Originally Posted by Lady Avyna
I'm sorry but you sound selfish there. So, screw everyone else because the game has to be made YOUR way?
That can be applied to anyone asking for anything, no? Ideally a game would allow for variety of difficulties and variety of options that would satisfy anyone but it's not as simple as that. At best devs can polish 1-2 difficulty settings, and definitely can't design a game that will work with clockwork precision for variety of toggles/optional mechanics. So it is only logical for everyone want for the game to be designed for them, with optional toggles for the other riffraff.

Joined: Oct 2020
addict
Offline
addict
Joined: Oct 2020
Originally Posted by Wormerine
Originally Posted by Lady Avyna
I'm sorry but you sound selfish there. So, screw everyone else because the game has to be made YOUR way?
That can be applied to anyone asking for anything, no? Ideally a game would allow for variety of difficulties and variety of options that would satisfy anyone but it's not as simple as that. At best devs can polish 1-2 difficulty settings, and definitely can't design a game that will work with clockwork precision for variety of toggles/optional mechanics. So it is only logical for everyone want for the game to be designed for them, with optional toggles for the other riffraff.

Someone had to step into a thread to clear things up and posted Swen comments about what's going on in Baldur's Gate. Here is a quote regarding the rules in terms of DnD 5e.

"With things like this we just try to make them make sense while making them fun at every step of the way. If we can stick to the rules then we stick to the rules, but if we need to modify them to make them more fun, or if they don’t work in a video game setting, then we’ll adapt them. The video game always wins in the end." ~ Swen Vincke

I wrote it down because I'm not sure how to link it.

Joined: Sep 2017
veteran
Offline
veteran
Joined: Sep 2017
Originally Posted by Elfcrusher
1) Please allow us to create parties of 4 custom characters.

This is a confirmed feature, but we might not see it until full release :}

Meanwhile you can achieve this (if your computer can manage...) by launching multiple instances of the game and host a multiplayer lobby with yourself, and leave all clients but 1 after character creation. Not ideal, but one solution if you want to do this while waiting for the actual feature.

Joined: May 2021
E
stranger
OP Offline
stranger
E
Joined: May 2021
Originally Posted by The Composer
Originally Posted by Elfcrusher
1) Please allow us to create parties of 4 custom characters.

This is a confirmed feature, but we might not see it until full release :}

Meanwhile you can achieve this (if your computer can manage...) by launching multiple instances of the game and host a multiplayer lobby with yourself, and leave all clients but 1 after character creation. Not ideal, but one solution if you want to do this while waiting for the actual feature.

Oh, that's great news. And I'll take your word for it, because if you can't trust somebody who's name is in blue text, who CAN you trust?

(Certainly none of those shifty companion PCs.)

Joined: Oct 2020
old hand
Offline
old hand
Joined: Oct 2020
Originally Posted by EliasIncarnation
Originally Posted by Elfcrusher
(Also I find it cheesy that I can transfer potions and scrolls between characters while in combat.)

They should probably add an option to limit to that, like having to be within a certain distance to "throw" items to party members.

Originally Posted by robertthebard
1. This is Early Access, and the party is limited by that, for now. We have no idea how many other companions are coming in the later acts, if any at all.

People have been defending the current companions by saying that this is Early Access and more will be coming, but so far, I think that only two or three other companions might be added.
So, the choice of companions might not get much better in the full game.
I don't dislike the current companions, but it's not good that most of the companions that will be in the game are already disliked.

Originally Posted by robertthebard
2. This already exists, in the Options Menu, and I think it's UI. There are some checkboxes you can hit that turn off automatically adding things to the hotbars.

If I'm correct, even if you turn off all of the options to automatically add things, spells and other things are still automatically added to the hotbar.

Originally Posted by robertthebard
3. Sure, why not. One can also just choose to take long rests as they feel are appropriate. The irony of all the things people want to add as an "option that can be ignored if one doesn't want to use it", such as Fade to Black sex scenes, or party size being acceptable, but "if LR abuse is troublesome for you don't abuse it" is somehow unacceptable isn't lost on me.

I don't see it as being contradictory since the people complaining about Long Rests not being limited enough aren't necessarily the people defending options like the ones that you mentioned.
That said, I think that Long Rests should be more limited, and that there should be an option to remove those limits.

As for players limiting the mechanic rather than the developers, structure is very important to games.
Even though people can make their own limits in their minds, it's not really the same as having an actual limit.
It feels less rewarding, and it's easy to stray from limits that aren't actual limits.
With an actual limit, you're more likely to go through the game with the limit, and I'm not sure why, but it feels better that way.
For example, you could create your own achievements for a game and mark them as completed as you go, but it feels like more of an accomplishment to complete an already created list.

It's not really a good thing to not be able to imagine limits, stick to them and feel rewarded by that, but games aren't really meant to improve the way that people think.
They're just meant to be entertaining.

Um, stating what's known to be the actual case doesn't necessarily equate "defending". While I get you want to wave that "anti white knight" flag, go ahead and read what I wrote there again. Now, I've been accused on these forums of not understanding what I read, but when I qualify a statement with "if any at all", I'm not sure I should really have to explain further. Apparently, I was wrong?

I don't recall if spells are automatically added or not, but I seem to recall that spells have their own checkbox in the settings. Assuming I have that right, it means that I can then manually them, along with everything else, and so, I would know exactly where they are when I want to use them, w/out having to go through any more UI elements to find them, especially when we have some people that are already complaining about needless UI elements.

I see it as contradictory. What's even funnier, is that I see it as contradictory while being someone that's missed some story beats because I wasn't abusing LRs. To the point where I've even suggested the need for an icon on NPC portraits, as was done in swtor, that indicate when a party member wants to talk in camp, or otherwise. I do agree that games aren't designed to improve the way people think, that's what educations are for. However, insisting that games teach another player to think tactically about something like LRs is, in fact, asking to improve the way a player thinks. So which is it? My problem with the LR system is that it doesn't inform the players that they need to take one for something that could be important for a player, such as someone wanting to experience the romances. Whether that's a priority for me or not, it will be for some, and it's entirely possible to miss out on them, if you don't take enough LRs, or don't pursue dialog options while in camp.

Joined: Oct 2020
Location: Sweden
addict
Offline
addict
Joined: Oct 2020
Location: Sweden
Originally Posted by Lady Avyna
Originally Posted by Wormerine
Originally Posted by Lady Avyna
I'm sorry but you sound selfish there. So, screw everyone else because the game has to be made YOUR way?
That can be applied to anyone asking for anything, no? Ideally a game would allow for variety of difficulties and variety of options that would satisfy anyone but it's not as simple as that. At best devs can polish 1-2 difficulty settings, and definitely can't design a game that will work with clockwork precision for variety of toggles/optional mechanics. So it is only logical for everyone want for the game to be designed for them, with optional toggles for the other riffraff.

Someone had to step into a thread to clear things up and posted Swen comments about what's going on in Baldur's Gate. Here is a quote regarding the rules in terms of DnD 5e.

"With things like this we just try to make them make sense while making them fun at every step of the way. If we can stick to the rules then we stick to the rules, but if we need to modify them to make them more fun, or if they don’t work in a video game setting, then we’ll adapt them. The video game always wins in the end." ~ Swen Vincke

I wrote it down because I'm not sure how to link it.

The main issue with that quote, Avyana, is the word "fun". Fun is subjective. And Larian asked us for feedback so all of us will give them our own idea of fun. And that will contradict sometimes with other people's ideas. I've also noticed that you and Ragnarok often use the diplomatic way, asking for an option. For this, I ask you, where goes the line for too many options? When will the game stop being a game designed with the intent of the developer and start being a mod kit that leaves the design to the players instead?

I personally, paid 60$ for a game, not a mod kit. And through the EA I will keep advocating for the things that I would like to stay as they are, the changes that I want to see, and stuff getting removed that I don't like.
I'm fully aware that not all my feedback will be listened to or agreed with, and even less actually be acted upon in the development. The end product WILL HAVE CONTENT that I personally don't like. But until the release day comes, I will try, through feedback, to make that a minimum. And so will every single person on these forums.

You and everyone else are more than free and welcome to give suggestions for how they imagine the perfect game. But never expect that there will be no objections. When your path is always optional, does your journey ever have an end?

Last edited by PrivateRaccoon; 09/11/21 04:26 PM.
Joined: Oct 2020
addict
Offline
addict
Joined: Oct 2020
Originally Posted by PrivateRaccoon
The main issue with that quote, Avyana, is the word "fun". Fun is subjective. And Larian asked us for feedback so all of us will give them our own idea of fun. And that will contradict sometimes with other people's ideas. I've also noticed that you and Ragnarok often use the diplomatic way, asking for an option. For this, I ask you, where goes the line for too many options? When will the game stop being a game designed with the intent of the developer and start being a mod kit that leaves the design to the players instead?

I personally, paid 60$ for a game, not a mod kit. And through the EA I will keep advocating for the things that I would like to stay as they are, the changes that I want to see, and stuff getting removed that I don't like.
I'm fully aware that not all my feedback will be listened to or agreed with, and even less actually be acted upon in the development. The end product WILL HAVE CONTENT that I personally don't like. But until the release day comes, I will try, through feedback, to make that a minimum. And so will every single person on these forums.

You and everyone else are more than free and welcome to give suggestions for how they imagine the perfect game. But never expect that there will be no objections. When your path is always optional, does your journey ever have an end?

I'm not sure how you see Ragnarok and me being diplomatic when refering to BG3, unless you are referring to people wanting more 5e rules. As for asking for ONE option in a game, I don't see this as a big deal. Of course, I expect objections for a comment that I make. I'm sure it's the same for you.

You said you paid $60 for the game, so did I. I have as much reason to give my feedback the same as you. What you want is no more important than what I want. It should be treated equally. Like you said, which I agree, the end content will either have things we like and don't like.

Page 1 of 2 1 2

Link Copied to Clipboard
Powered by UBB.threads™ PHP Forum Software 7.7.5