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I just started yet another playthrough since i have nothing better to do atm...

I decided to create myself a wizard, finished the Nautiloid,summoned myself a raven familiar and went exploring. I cannot really believe that noone else had that idea but i found no funny video on youtube nor a thread in here.

I am not really sure if this is intended but:

-Familiars can trigger the grove fight, which ended with the goblins killing everyone including Zevlor while i was still standing at the beach watching Shadowheart sleep...
-Familiars can unlock waypoints, so i ended up running everywhere and opening up all waypoints (excluding Grymforge). You can teleport right to the underground temple if you like (i opted for the Myconoid colony and was promptly thrown out, funny)
-Some NPCs attack even Familiars on sight (Gobbos at blighted village entrance, why would they hit a raven or a rat?)

This was so far all i tried since i got tired but that opens up another list of problems.

Even after this, the Tieflings welcomed me as their savior, weird. And the usual impact of late game information on early game conversations and such.

Imo Familiars should not be able to either unlock waypoints, nor trigger story progress if it is not tested or wanted.

(if this is an old thing and i just failed to find it, sorry)

Joined: Oct 2020
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Originally Posted by UnknownEvil
I just started yet another playthrough since i have nothing better to do atm...

I decided to create myself a wizard, finished the Nautiloid,summoned myself a raven familiar and went exploring. I cannot really believe that noone else had that idea but i found no funny video on youtube nor a thread in here.

I am not really sure if this is intended but:

-Familiars can trigger the grove fight, which ended with the goblins killing everyone including Zevlor while i was still standing at the beach watching Shadowheart sleep...
-Familiars can unlock waypoints, so i ended up running everywhere and opening up all waypoints (excluding Grymforge). You can teleport right to the underground temple if you like (i opted for the Myconoid colony and was promptly thrown out, funny)
-Some NPCs attack even Familiars on sight (Gobbos at blighted village entrance, why would they hit a raven or a rat?)

This was so far all i tried since i got tired but that opens up another list of problems.

Even after this, the Tieflings welcomed me as their savior, weird. And the usual impact of late game information on early game conversations and such.

Imo Familiars should not be able to either unlock waypoints, nor trigger story progress if it is not tested or wanted.

(if this is an old thing and i just failed to find it, sorry)

From all that my only take was....your wizard spent all that time watching a woman being passed out? I mean, we should be glad that's all he/she was doing but still....a little bit too creepy for my taste :p

No, being serious though, I agree with you and also feel there should be a hidden boundary deciding how far away a familiar can go from its summoner. I'm even more surprised you could reach the Underdark with your level 1 party member as I thought there was a level restriction enforced.

Last edited by PrivateRaccoon; 19/11/21 03:50 AM.
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This post is hilarious!

Sigh.

It really is another broken 5e mechanic. Their supposed to be scouts and spies and allow mages to channel touch range spells through them. If they trigger events, they should somehow pull you into them, and they shouldn't go too far from you. A hundred feet?

Yes, in 5e rules, the 100 feet rule is the range for when the mage possesses the familiar, but when you take control of it as a player in the video game, aren't you essentially taking control of it, possessing it?

That's not very far in game terms, so I could see them even being a bit lenient and allowing maybe three hundred feet or something, but it shouldn't be all over the map for sure.

And they need to not attack. Their purpose is to channel spells like shocking grasp or Dragon Breath so they can use them in unison with the mage casting their spells.

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Originally Posted by UnknownEvil
I am not really sure if this is intended but:

-Some NPCs attack even Familiars on sight (Gobbos at blighted village entrance, why would they hit a raven or a rat?)

Even after this, the Tieflings welcomed me as their savior, weird. And the usual impact of late game information on early game conversations and such.

Imo Familiars should not be able to either unlock waypoints, nor trigger story progress if it is not tested or wanted.
Intended?
Yes it is ... i remember Swen mentioning that they decided to give familiars unlimited range somewhen around Patch 1. smile
I belive he was showing spider back then.

Why Goblins attack?
Dunno ... target practice? Bcs they are assholes? Bcs they are searching dor druids and know animals can help them? w/e ... pick what suits you, but it was litteraly mentioned by multiple druids that Goblins was shooting birds they send to scout.

They welcome you as saviour even when you litteraly butcher everyone at gate youreself personaly.
I believe its simply bcs you have no other choice here ... even if you kill Aradin, Zevlor and Wyll ... nobody from inside knows since they werent there ... and you actualy saved them since you killed goblins that were attacking them.
Its little twisted but it makes sence.

Agreed on waypoints.


I still dont understand why cant we change Race for our hirelings. frown
Lets us play Githyanki as racist as they trully are! frown
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It was funny, i somehow just could not stop...:D

Well, giving familiars unlimited range is nice but serves no real purpose. You can uncover almost the whole map, see where NPCs are and so on but for this kind of exploring, 100 m/ft would be more than enough.

Having them trigger waypoints and even story events can only be an oversight. I kept the savefile and will go on using it too see if something else broke. I think apart from the grove, nothing started. Maybe some points registered as "visited" and will change other outcomes.

The fact that you get thrown out of the myconid colony if you teleport in before getting aknowledged by the sovereign is pretty funny.

Having familiars transfer touch spells would be nice indeed.

Another thing worth mentioning is that i got to level 3 by getting XP for exploring while still standing on the beach laugh

(And to reach the underdark i went to the blighted village, destroyed the webbing and jumped my way to the spider matriarchs place, from there you can just hop into the hole. Ravens get no falling damage.)

Would be even easier with an invisible Imp. I think those can even manipulate objects or not?

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Originally Posted by UnknownEvil
Even after this, the Tieflings welcomed me as their savior, weird.


Zevlor: the Michael Scott of the Teiflings.


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