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#801335 20/11/21 09:07 PM
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This could be an Early Access thing but...

I have reached level 4 even before the Tiefling Party and I do not think I have explored more than 1/3 of the content of early access.

That makes me wonder if for the full game the leveling up will be a bit slower. It kind of happens too fast now and there is no build up after some point. I still explore for fun and profit but I have the feeling I have got to the cake with the cherries too quickly. :P

Last edited by Scales & Fangs; 20/11/21 09:09 PM.
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It depends ...
As i understands it, leveling fast first few levels is one of signature things for DnD ... many classes choose their sub-class on level 3 and it would really suck that they would need to wait for it til middle of Act1. :-/

Also concidering this:
[Linked Image from i.imgur.com]

Doing level 5 would take aproximately 1,5x as much time as all previous levels together. O_o
Same with level 6 ...
And im once again too lazy to count the others, but i gues it will more like slow down, than rush.


I still dont understand why cant we change Race for our hirelings. frown
Lets us play Githyanki as racist as they trully are! frown
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It's all about the enemies you are fighting. They have you fighting enemies with high yield XP rewards, but they nerf the enemies so they aren't so tough that they kill you.

So, for example, in the Nautiloid, you should fight manes and dretches, not imps. Dretches and manes are level 1 fiends. Imps are supposed to be tougher and give you more XP when you kill them.

It's that way with everything in EA. You get lots of XP for everything so you don't really enjoy each level. You rush through them so you hardly experience them or the monsters you should fight at those levels.

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Originally Posted by RagnarokCzD
It depends ...
As i understands it, leveling fast first few levels is one of signature things for DnD ... many classes choose their sub-class on level 3 and it would really suck that they would need to wait for it til middle of Act1. :-/

Also concidering this: [exp chart]
[Linked Image from i.imgur.com]

Doing level 5 would take aproximately 1,5x as much time as all previous levels together. O_o
Same with level 6 ...
And im once again too lazy to count the others, but i gues it will more like slow down, than rush.
This is not exactly correct, because at higher levels you fight stronger monsters that give you more exp. So even though level 5 takes approximately 1.5x as much EXP as all previous levels, it will only take maybe ~0.5x the time of all the previous levels together. Levels 1-4 in D&D 5e are supposed to go by more quickly than levels 5+, but not that quickly.

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Originally Posted by GM4Him
It's all about the enemies you are fighting. They have you fighting enemies with high yield XP rewards, but they nerf the enemies so they aren't so tough that they kill you.

So, for example, in the Nautiloid, you should fight manes and dretches, not imps. Dretches and manes are level 1 fiends. Imps are supposed to be tougher and give you more XP when you kill them.

It's that way with everything in EA. You get lots of XP for everything so you don't really enjoy each level. You rush through them so you hardly experience them or the monsters you should fight at those levels.

Well. Have you checked if they yield correct amount of XP according to RAW? I mean, I guess they have chosen the monsters because of name recognition (in the sense of recognizing the monster by name, not by the stats or abilities that monster should have) to give players not overly familiar with Dnd the feeling that they're in a DnD setting(IE, I know what an imp should look like but have never heard about manes and dretches before), and then nerfed them to fit the difficulty level. So they could have easily nerfed the XP amount given for slaying them as well.

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I think cheesy exploits in combat like double surprise rounds, Shoving and Stealth are a much bigger problem than introducing higher level enemies and nerfing them.

They can just put high level monsters there with full stats because you don't necessarily have to fight them. You can surprise murder a hag or a githyanki patrol before they even get a turn, Stealth or roof cheese three ogres or shove Dror Ragzlin and Minthara into a pit without fighting them.

Cheesy exploits provided by Larian > fat XP.

Even the turn based combat itself can trivialize encounters. One of the BG3 youtubers just killed Omeluum and Blurg in a fair fight without them ever getting a turn because of initiative order. All it takes is some Action Surge and Twinned Spell to alpha strike higher level enemies after winning initiative.

Only the Intellect Devourers were nerfed hard anyway. They should be called Hatchlings or Newborns. We probably want to encounter a REAL Intellect Devourer at some point.

I have no problem with Lesser Imps on the Nautiloid. They can fly so it makes sense they would attack a flying ship. How did the Hellboar get up there though? And why are these demonic looking boars as weak as goblins?

Leveling is too fast in EA for sure.

Last edited by 1varangian; 21/11/21 08:57 AM.
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Originally Posted by 1varangian
I have no problem with Lesser Imps on the Nautiloid. They can fly so it makes sense they would attack a flying ship. How did the Hellboar get up there though?

Hellboar drop imps?


Optimistically Apocalyptic

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