Balders gate 3 issues
The cam sometimes gets stuck/ moves to really weird places/ dosnt let you see where your charters are esp when dealing with overpasses/ underpasses/ tunnels/ in the hag workshop
The likelihood of hitting seems really low/ broken its no fun to go multiple turns without landing a strike esp when you are not told why your hit percentage is 50%
The enemies have different rules then the charters, like they can strike at us when we can not strike at them we are in range of them but they are not in range of us like im on a ledge over / on top of looking down towards them and i should be able to rain fire down but nope out of range, but i can take fire from them or how they cast multiple spells per turn while i cant
The action bars are a mess and need to be bigger/ scalable, its fine on my desktop with 2 28 inch monitors but shit on my laptop with one 17 inch monitor
Mage hand? Its usless? Why why cant i use it to get stuff from slightly higher places
Esc key should pause the world, not let my guy die in a fire post fight
Turn based should also pause the world, so that i can plan out my moves, and read actions before combat, it should pause their movements
There should be a way to your turns turns till the end of a round
Pathing for spells sucks, i often cast spells that show no issue in the pre cast preview but then are actually blocked by terrain when cast it really feels unfair when the tools you use do not work so that your plans dont work.
Tell us more about source of disadvantage, explain to us why we are in disadvantage etc
there's other design issues, the amount of wildlife, the difficulty of talking to animals, how a lot of spells don't seem to do what you would think they would do that are not evocation spells, im not certain how many of these are taken as the lesser of 2 evils path and how many are simply bad design, let me be clear, i enjoyed the game and will play it when it comes out but that dosnt mean its not got its serious design flaws