Larian Banner: Baldur's Gate Patch 9
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Joined: Dec 2019
apprentice
OP Offline
apprentice
Joined: Dec 2019
I got an idea, how reaction could be implemented better than it's currently is. How about during enemy turn if you want to interrupt with the reaction you could press Spacebar to take reaction action once per character in turn space. that way much specific timing requiring reactions could be active gameplay instead current "conditional setting that auto-resolve reactions". That way you have something to do and think during enemy turns as well as your own ones.

Joined: Oct 2020
Location: Liberec
veteran
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veteran
Joined: Oct 2020
Location: Liberec
Nah ...
This game is whole made by design "take your time, the world will allways wait for you" ... this should not be broken by reactions. :-/


I still dont understand why cant we change Race for our hirelings. frown
Lets us play Githyanki as racist as they trully are! frown
Joined: Sep 2020
veteran
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veteran
Joined: Sep 2020
Not a fan of QTEs in a turn-based game. I should be able to leave to go make a snack and return without having missed anything. Also there's really not enough time to react to anything. You'll have a fraction of a second to decide if you want to take an AoO on an enemy that's running away, decide to riposte an enemy attack, or figure out if an enemy is actually targeting your wizard with a ranged attack and then also if you want to Shield it.

Also, how would the game know what character you want to take a reaction and which reaction to use? Do you have to also select the character&reaction before pressing spacebar? This seems difficult with the way the camera jumps around during combat.

OP I've seen a similar suggestion to yours where the game briefly slows down when a reaction is possible, and a pop-up appears asking "Do you want to take reaction X?" This allows more time for the player to respond (a few seconds), doesn't require the player to determine which reaction is applicable and select the appropriate character, and doesn't bring the game to a halt. This seems more player-friendly and I'd prefer it over what we have now, but I'd prefer a combo of un-timed pop-ups and toggles determining which reactions can prompt pop-ups even more.

As always, multiple options to accommodate different playstyles is best.


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