Larian Banner: Baldur's Gate Patch 9
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I did it just for curiosity. Last night I finish early access with XP unlock mod and got level 8. I am little bit worried because it’s crazy to finish Act 1 with level 8. Don’t know will Larian compress experience gain or maybe increase max level cup in full release.
From start they thought the they will put level 10 as max but now its more like 12 or 13. But even so, level 8 is little bit to high for Act 1 if max level would be 12 or 13.
Maybe more like Act 1 from level 1-6, Act 2 from level 6-10 and Act 3 level 10-13.
What are your thoughts?

Last edited by DebuYarou; 06/12/21 08:23 PM.
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I think there is too much exp in Act 1. In particular, we spend very little time at level 2, which is not great because this is the same time we're introduced to controlling a party of 4 characters of different classes. Early levels in tabletop are often sped past because they are boring and highly lethal, two things that aren't as relevant in BG3. The former because you're controlling a party of 4 - with 1 extra NPC companion to switch in if you get bored - and the latter because of Scrolls of Revivify and/or reloading. (I suppose the former isn't as true for multiplayer, but eh whatever)

I'll slightly downgrade your suggestions: Act 1 should cover levels 1-5, Act 2 levels 5-9, Act 3 levels 9-12/13. (I'm assuming Act 2 will be longer than the other acts).

I don't want level caps. Doing all of the content should result in you being a slightly higher level (6 and 10 respectively for Acts 1 and 2) than "expected", and avoiding most of the sidequests should result you being a slightly lower level (4 and 8).

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I usually kill those 3 level 5 cambions at the start, I also get the killing blow on the squid for 50 extra exp too.
Thats 120x3 exp + 50 exp. I usually hit lvl 3 by the time i free Laezel from her cage.
Most people prolly wont try to play/cheese this encounter that way, but even still id say yeah leveling up is a bit fast at the moment.
I hit lvl 4 by the time I complete the village goblin + ogre fights.
Cant say im surprised that you managed lvl 8 laugh

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Eh, fixing XP gain should be as “easy” as tweaking the numbers. A variable amount of XP per chapter raises more question/worries.

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I am very happy to move quickly out of the lower levels, especially when playing a Druid!

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Originally Posted by mrfuji3
I don't want level caps. Doing all of the content should result in you being a slightly higher level (6 and 10 respectively for Acts 1 and 2) than "expected", and avoiding most of the sidequests should result you being a slightly lower level (4 and 8).
Personaly i would be quite okey with level caps as long we will be compensated for wasting XP oterwise ... by incerasing amount of Gold reward for example.

Since the magical items you get from side quests and alternative routes will create difference enough in my honest opinion


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During the previous patches when you were creating multiplayer game if I'm not mistaken there was an option to choose what players level the server should be and the last item in the list was level 25+

I don't know where you people get it that the cap level would be 10? I said it several times here in the forum that in Grymforge you could be around 7-8-9 level and no one believed me. If we have 3 acts then I guess the max level would be around 25 indeed. Which is something okay, because we are talking about "normal" difficulty here.

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Originally Posted by D3
I don't know where you people get it that the cap level would be 10?
Swen said so ...
But early on EA he allready admited they had to adjust theor plans and level cap will be "somewhere slightly higher" ... since then thats all we have.

Last edited by RagnarokCzD; 11/12/21 03:58 PM.

I still dont understand why cant we change Race for our hirelings. frown
Lets us play Githyanki as racist as they trully are! frown
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Originally Posted by D3loFF
During the previous patches when you were creating multiplayer game if I'm not mistaken there was an option to choose what players level the server should be and the last item in the list was level 25+

I don't know where you people get it that the cap level would be 10? I said it several times here in the forum that in Grymforge you could be around 7-8-9 level and no one believed me. If we have 3 acts then I guess the max level would be around 25 indeed. Which is something okay, because we are talking about "normal" difficulty here.
That's almost certainly leftovers from the DOS2 framework they built BG3 upon. See @Rag's post.

In addition, leveling up isn't linear in D&D 5e. Let's say you could get to level 8 at the end of Act 1. This would imply level ~13-14 at the end of Act 2 and level ~17-19 at the end of Act 3. Not 16 and 24 respectively.

Also, honestly it'd be very difficult to balance a game for level 13+ D&D 5e play. Characters at these levels just get so overwhelmingly powerful and 5e isn't balanced for that level of play. A DM can adjust things accordingly to the party's strengths/weaknesses, but a crpg would be static. Plus then Larian would have to code in all of the high level spells and abilities, which is much more work.

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My personal guess for max level would be 12 ...
Since Swen allready told us we get "abowe" level 10 ... i dare to say that "at least" 11 is practicaly granted ... that mean we should get 6th level spells for certain ...

If we would get level 13, they would need to create level 7th spells for us ... wich seems quite unlikely to me, even (maybe even especialy) for single last level :-/
Kinda sad tho ... especialy for Barbarian. frown Right before yet another dice for critical. laugh

Last edited by RagnarokCzD; 11/12/21 08:57 PM.

I still dont understand why cant we change Race for our hirelings. frown
Lets us play Githyanki as racist as they trully are! frown
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I'll throw my guess for max level at somewhere between 5 and 15. Also I'm sure they've increased XP gain for the EA so people can actually get to, and test, the level 2/3/4 abilities., so for thefull release I highly doubt you'll be level 3 by the time you get to the grove... I'd be surprised if at some point in EA the level cap doesn't increase, as they'd then have approx 10 more levels worth of stuff largely untested, so it's just a patience game. They said when they released it that EA would be somewhere around 2 years long, so bit by bit is fine with me, at least they've now shown that they do implement changes suggested by the community, it should only get better from here.


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