now i think u've corrected me in some ways, though i fail 2 see how.

RRR's screenie in 1024 X 768 as opposed to lionheart's 800 X 600, how does one begin 2 compare when the res is totally different?

had RRR's screenie in 800 X 600, should the avatar be larger? hmm... it should if it's pixel-based, isn't it DAD? but it's not, right?

since it's true 3D, so it's polygon-based which means size do not matter even when it's 640 X 480. it remains the same in size, well at least on screen.

if that is the case, what's the point of resolution difference in RRR? had it been P3D, it would've been simple: higher res means more can be seen on the screen. with mix of P3D background with T3D avatar, it's trickier. this means T3D has 2 comply to the norms of P3D(or sprites, or 2D) which is to have the avatar smaller when approaching higher res.

unless u can provide more verbose explanation on this, i can't see your pic-says-it-all explanation & that RRR's avatar in 800 X 600 should be larger with details standing out & therefore better than minute lionheart avatar.

thanks for the effort.

p/s: don't u feel it just suck when your avatar 'limps' & stand weirdly in lionheart?

Last edited by janggut; 25/08/03 07:32 AM.

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