an idea for a character in DD2.

a healer who's abilities involved only in healing(individual & group), dispel negative effect spells, casts buff spells(magical armor, resistance increase, higher accuracy &/or damage), & divine magic such as dispel undead or resist fear.

i know it's sort of mix between paladins in NWN & diablo2 but when the skills are put together carefully, this is the saviour of any party ventured forth in2 the heart of danger in DD2.

some of the skills i think is great with the character;

heal: individual, group, blood bond or brother/sister hood (this is a rip-off from battle realms where the healer is bonded to say, a melee fighter & damage dealt TO the fighter is distributed to the healer equally so he can last longer in battle), & the ultimate ressurection.

dispel: fear, slow, blindness, etc (someone help me here).

buffs: increase armour, increase resistance(elemental, poison, spiritual), increase accuracy & damage & sight range, healing/mana rate increase, etc.

divine: anti-undead spells such as purge(damage & slow), exorcise(instant kill or massive damage), fear(lower armour, attack rate & damage to undead), etc.. .

thing is this character cannot work with undead character. he's the anti-undead. & since he has almost no offensive spells/attack, he gains XP by healing/ressurect/successful casting(this depends on the type & level of spells). of course killing the undead means extra XP for the dude.

what do u think?


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