hey guys, thanks for the feedback.

handefood, i've mentioned about damage sharing bit in my earlier posts. remember the part where i mentioned blood bond or blood brother/sister hood? it can start out as bondee 90% & healer 10% & eventually goes all the way to say 30% to bondee & 70% to the healer. sacrifice can be a separate spell. he/she can resurect him/her self after certain period but if he gets killed again before the end of that spell's cooldown time, he/she's toast.

about the 'kill the commander' part, that's great. this means this character even with little amount of offensive spells is very much important to the party. being the heart & central point as well as 'savior'(ability to ressurect) of the party makes this character not a loser or just a mule.

egin, the healer certainly has great values in MMORPG but i believe DD2 doesn't belong 2 that genre. in single-player, having this character will be trickier. with little offensive spells & mostly defensive/healing ones, how does the healer fare in the game?

the premise of the game can still remain but with different locations & main quests. u can say the storyline is parallel 2 that of other characters.

handefood, i agree that aura should be 'light' as almost all that the healer does is 2 augment & strenghten the party. but as for health, i feel the healer should have a hell lot of it 2 compensate for his/her lack of offense. maybe damage absorbing ability?

what keep me thinking now is 2 make the healer balanced enough for party-based as well as single-player based plays.

thanks for the feedback.


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