thanks for sharing your thoughts, zephyrus. however i remember this has been discussed in one of the threads(can't remember which one) with DAD saying the sme thing. which is why he mentioned that he wanted 2 make things clearer for other readers on his thoughts.
when u talk about 3D isometrical view game, did u not see neverwinter nights? it's fully true-3D or T3D as how DAD puts it. it's gorgeous 2 me. except that the overall look of the game is a tad 2 generic(the fault of the artist not the 3D graphics engine).
regarding larian working on an engine for 5 years instead of one or two years with slow advancement, i guess it depends on larian themselves & who will feed them in their 5-year long work on an engine. u do realise that 5 years is pretty long without churning any finished product out, right? i'm not pissing at u, just asking if u realise this small company has yet 2 have blizzard's credibility where people will give them such time length plus investement.
but they are getting there for sure if RRR as well as DD2 proves them 2 be THE game company. & of course they can work on other projects at the same time.
DAD's ideas are nice once u understand his words. lower quality of 3D objects during animation(move, combat, casting spells, doing stuff) & higher quality pictures when the character(s) is/are still(stand/crouch). scalability is the word. & graphics(mix of T3D & P3D) tricks much like hollywood's perspective tricks.