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DAD's ideas are nice once u understand his words.


I understand what he says, but I still don't think it mixes well with a 2d rendered enviroment.


I would not argue your statement on understanding, dear Zephyrus. You are the best to judge if you did or not. However, I am not convinced about the second part of the statement concerning “mixing well with a 2D rendered environment”. Pay special attention please to the fact that all final screen pixels ARE 2D bitmaps. Unless you have bought a holographic display or something that we do not yet know about here in our primitive market {sarcasm is in the spirit of fun only, no offence intended}. <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />

In fact, your ideas are not too far from mine and your concerns are also typical to mine. I suggested solutions and I would be glad to debate them with a knowledgeable person like you. Please be verbose on your argumentation because a “yada yada” is not really helpful.
If you really understood the concept of semi-real-time animation frame-strip rendering, tell me what is wrong with it and how is that bad for mixing P3D with P3D if the same number of polygons and the same textures are being used in both cases?

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