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Is there a point you are trying to make? The links to Bioware and Black Isle, show only a subset of the games they made.
And are you trying to say something with the screenies? Nice screenies though <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />


Thank you Myrthos for noticing. <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />
Two points to make.
(1) I was trying to help clear out the messy issue of who made what concerning developers in relation to games.
(2) I already made a trainer for the demo to expose the fabulous graphics of the items.

I think I found a way to make this game playable and I shall buy it if I could and hack it.
This game is setting the parameters of the foes/ enemies with a limit value set at “11” for some attributes to challenge your avatar beyond any of its max {10} but the total points of an enemy is set to 40, which is one less than your avatar’s total ability points. Skill-points per level are intelligence dependant, so you want to max that, but strength is critical to make it through and you also want to max that, then you want to max your agility too or the foe shall kick your butt, then luck turns out to be critical for critical kills and lock-picking.
You end up wanting to max all your ability points to be able to barely survive. So I figured out that a total of 77 points with 11 per ability is required to put you on the right status to survive on normal difficulty bases.

If you examine the screens you shall see an exaggerated cheat to show that it is possible and I may buy an item at 125 gold pieces and then sell it back at 25000 gold pieces, no problem, nothing real, only fun. <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />