good 2 hear from u again, DAD. we sure need more heads around here, with enough space 2 breathe of course. <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />

about the game lionheart, i'm currently playing the full version & so far, quest-wise, it's all good as the quests are varied enough 2 be interesting & subtle enough not 2 make them obvious kill-this-dude/get-me-this-item runs.

combat-wise, it's UNwise 2 make it too frantic & punishing, hell even for melee characters on some points. so that means truly dead for mages. fyi, i'm playing mage at the same time & currently in the sewers fighting unusually tough low level critters.

even with the combat scalable to your character's competency(level), u can somewhat create a better character with better stats by exporting your character in the demo & play it inthe full version. that's how i avoid playing level 1 mage character which i think will find hell early in the game.

true that barcelona is the only major town with montaillou(?) & another town(forgot the name) being significantly smaller. somehow the quests & dialogues saved the game(in my eyes). item-wise, there isn't any item so far that deserves oohs & aahs. lionheart seems more skill-centric than item-centric like diablo series, which i find is a relief as well as a tad disappointing(no uber items).

in fallout tactics, max limit for S.P.E.C.I.A.L. is 30 which is described as heroic. i don't know about lionheart but i feel it may not be the case as u can always export your character & play the game again.

note: SPECIAL = Strength Perception Endurance Charisma Intelligence Agility Luck

so far with my unarmed feralkin aptly named chris benoit(canadian wrestler dude who's nicknamed wolverine, i hate wrestling it's fake but u don't care) can kill any enemy without much problem, yep, not even daevas(boss characters) but i have 2 watch out for his resistance. a bit of tribal path upgrade can help, i guess. still, i have about 120 skill points 2 spare for this level 21 dude.

another gripe is that when u are in a middle of a fight & a cutscene sequence occurs, your character stops fighting while the enemy pounds u while Da Vinci takes his time telling u stuff, not acknowledging the fact that u're being slashed 2 death & his words don't mean sh*t soon. of course u can stop the sequence by hitting Enter but u lose the info conveyed. u can still refer 2 the dialogue logs but u will definitely miss the spoken dialogues. sad....

i hope the 'patch' will rectify those major problems. as for the stoopid character animation, there is no hope. <img src="/ubbthreads/images/graemlins/puppyeyes.gif" alt="" />


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......a gift from LaFille......