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On the big screenshots the graphics ,including the avatar, seems very good.
But the first screenshot is the one where you choose your character, and i think that they made for that the characters very detailed. And the avatars from DD were in 2D, and those from riftrunner are in 3D.
To have more detail about the avatars read the peek of the week number 2.

peek of the week number2

If you look at the sceenshots of the avatars, I can say that they look very high detailed.


Merendrious, it is really nice of you to defend RR, but I am a sincere fan here not a new visitor.
It is after the second POTW and the seemingly final screenshots that I became concerned.
The RR image I cropped is from that last review with Marian.
I included the avatar selection screen because those characters were superbly rendered and breathing.
Yet for fairness, I included an in-the-game fully equipped ranger to compare with the axe wielding warrior from RR. I have the eyes of an expert and I can tell the difference. I cropped both being compared frames from the same resolution screens and I discovered an advantage and a disadvantage. The advantage is that we shall have a bigger sized avatar (mainly for compensating the lower polygonal definition of the character). The disadvantage is sacrificing curvature details by dropping the number of polygons for real-time-rendering. If this is too much technical for your tastes we may leave it there but if not then please show me where I was unfair.
Cheers.