I would think Larian has already adjusted the scale of the avatar for higher resolutions,
This is precisely what raised my concerns, if DD’s 1024 character had the same number of vertical pixels like RR’s characters then there is no adjustment made at all for 1600 x 1200.
The previous generation of games was set for (640 x 480) x 256 colours specifically for pallet animation.
Backwards compatibility have set the middle range at 800 x 600 such that 640 x 480 would still be applicable while the high end is at 1024 x 768.
Now the tides had changed and I do not know any one who is still using a 640 x 480 screen any more.
Therefore, the true bottom resolution becomes the 800 x 600 and the top resolution becomes 1600 x 1200.
This sets 1024 x 768 as the standard middle. Almost all if not all PCs today support this resolution.
That is why adopting the scale of the DD’s character selection screen would be the wise choice for the 1024 x 768 resolution.
There might be a problem though because it is not only a matter of number of polygons but also the number of pixels being calculated because the polygons are textured and not just plastic flat LEGO.
I already said that quality can hardly be compromised if during motion texture was dropped for an average colour. Only during stand still and breathing is where a full textured character would make such a difference.
Also I gave the comparison between renderings on the fly all the time and rendering before hand at the assembly panel (self-inventory). 16 directions are fair enough, but if too many action sequences were designed rather than walk, run, die, defend, special move, duck, crawl, climb and attack using many weapons, such as back-summersault and an assortment of sward fencing tricks with different style of attack with axe and definitely different animations for Long bow rangers and cross bow darters, then most definitely no one would give any head to resolution loss as long as the character details stay intact.
Here is my benchmark criterion:
If at the 1600 x 1200 resolution I can still see (not imagine) that my unequipped avatar has two eyes and two ears, a mouth and a nose, then that would be fine. OTOH, if at that resolution I see a ball of sponge then it is not fine at all.
Let us put a single pixel pair for each vertical facial feature:
The chin, the mouth, the nose, the eyes, the brows, the forehead, the head hairline.
Then we have a total of 14 pixels that are 1/6 of the total proportional body.
The minimum height of the avatar at any resolution should never be less than 84 pixels and we are talking about the least quality here.
Think about it. <img src="/ubbthreads/images/graemlins/idea.gif" alt="" /> <img src="/ubbthreads/images/graemlins/think.gif" alt="" />
Cheers.
.....172.......110.....84....64
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