looking at the static images in 'peek of the week' at rpgvault, i guess it's ok. may not be as good as DD but if this means better animation fluidity, then it's ok in my book. after all, i think RRR's animation as well as pix quality won't sink as low as lionheart, i hope.
still, i'd like for DAD's idea 2 come true if it's proven 2 be the one that can make RRR graphically better. fyi, DAD's idea is to have high quality avatar when not in motion(e.g. standing, crouching) & relatively lower quality when in motion. this is 2 ease the job of rendering for the hardware & software & therefore CPU cycles can be diverted 2 more meaningful processes such as AI or other stuff.
marian didn't say anything about this. is this because graphics dept is almost done with their job therefore not going 2 change much except maybe higher resolution support & zooming features? this can mean the ideas most probably will be KIV.
hope marian can enlighten us on this.