Very true. I think the problem is that I have a habit of finding tricks and shortcuts which end up making the game too easy. It makes me good with RPGs and builder games. I'm terrible at RTS though. I can hardly work out those for the life of me.
Hi HEF,
I know what was bothering you and it bothered me too.
Firstly, the Alt key is critically essential to expose hidden doors and other objects, without which it is impossible to target such objects in an isometric P3D environment.
I also admit that Larian Studios succeeded in producing that effect superbly.
The only problem is that the Alt key push event was overloaded with more than one function.
The first function is critically important and I just defined it here above.
The second function is identifying weapons and armour statistics, which is although very nice it could have been even better if it was attached to another key so that the player is not forced to identify while searching for hidden items. This would allow us to save first before the random status “AXE” sever our heads. <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />
Let us assign the two functions to K1 and K2.
K1 push down key event should trigger a method to expose hidden items without giving them any popup status.
K2 push down key event should trigger a method to display a popup status panel for every visible item not the hidden ones.
This means that I have to move or pick up hidden items to make them visible first and then push K2 to deside if I wish to pick it up for the keep or not.
Just a cent and a yen. <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />