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they could also make it as in some other rpg's like lionheart, where you have a detect secret's doors, which you can give skill points to. So that most things are visible by pressing the alt key, but the secrets have to be find with the skill detect secret doors?


This automatic detection is exactly what takes the pleasure away from the player.
I do not need NOCANDO skills to move my mouse and test pixels for being hot on something in my view.
One of the pleasures of RPG is to investigate at your own leisure.
If there was a booby-trap and I triggered it without skill to disable it, then reloading the game is fine with me, but a skill to realise that there is something on the floor that I could move is rather silly.
Let us take a very common habit of looking under rocks, you could find a hint-full tagged key, a rune scripted paper or a scorpion that stings you, but they need no skill for moving the damn rock. You may need skills to figure out the door or chest of that key, a skill for reading the paper and a resistance to decide if you live or die but you do not need a skill to move the rock and find what is hidden under.
I want to be able to detect secret doors without skills, but opening it could be by another object manipulation or by means of a skill or whatever; however, detecting the secret door itself should never require a skill inside the game but rather a skill within the head of he who is sitting on your chair. <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />

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