talking about ALT-key & skills to detect hidden stuffs, it reminds me of games that come with cheat codes. u know the cheat codes, & when u hit that proverbial situation between a steaming pot & a scalding pan, most people i know will resort to the cheat codes 2 survive.

so does that make cheat codes spoilers for being available in the first place?

DAD's ideas on limiting & separating the capabilities of ALT-key is good. that way looking for hidden stuff won't 'spoil' as much & u still get 2 hunt for that elusive key/scroll/something-that's-not-even-there.

handefood's idea on detecting secret doors manually is in Nox. what u do is 2 find destructible walls/enclosure to find such door. DD in fact implemented the non-tranparent-walkthrough door which was implemented only once in diablo2.

regarding detection of hidden stuff under rocks & stuff, yep, thing like that doesn't need skills. maybe for detecting & disarming traps.


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