I don't know if any person has already posted any of these ideas, but these are my suggestions for the upcoming Divine Divinity <img src="/ubbthreads/images/graemlins/wave.gif" alt="" />
1. Create-Your-Own-Weapon! I don't know if you never want this thing to be realized, but I always want to be able to create my own weapon using some kinds of material like wood, iron, or stone <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" /> And don't forget to add some new weapon types. Conventional guns, slingers, and explosives (not grenades and c4 of course <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />) should make any action get higher level <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />
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Making your own weapon is a great idea that was suggested many times before.
But guns! <img src="/ubbthreads/images/graemlins/think.gif" alt="" />
I always thought that a tank could take out a mammoth, but do we really find them fitting into a Divinity world?
I also had the impression that elemental bolts, mixed with fire damage, was equivalent to bullets in a way.
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2. Vehicle! No, not bikes or sport cars! <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" /> I mean classic transportations. Again, I don't know it this looks too silly, but I think riding a horse, donkey, camel, or even dragon should be an amazing thing to do <img src="/ubbthreads/images/graemlins/think.gif" alt="" /> No, of course this is not Grand Theft Auto, but adding some improvement about how the player should travelling is the good thing <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />
[color:"yellow"] Now you say classic, so what was wrong with classic weapons?
Riding a horse or a dragon are fabulous ideas. <img src="/ubbthreads/images/graemlins/up.gif" alt="" />
A horse for the land and a dragon for the sky; the problem would be the parking lot. <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />
Should we be able to fight while we ride?
Are those “vehicles” faster or teleportation is faster?
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3. More new high-expanded skills! I'm not a criminal, but have my Pickpocket skill up to higher limit will sure make any robbing issue more entertaining <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" /> Don't forget about Riding skill, which will be needed when you are too lazy to walk and need some four-legged creatures' help (not cats or dogs <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />) Also adding some skills to use guns or explosive stuff should save any races from blowing up their home (or head) when the time comes to make some fireworks-style action <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />
[color:"yellow"] Riding skills? <img src="/ubbthreads/images/graemlins/think.gif" alt="" /> Hmm ...
Yes that would be very funny indeed, when the avatar has no skill for riding and falling of his white horse or his black dragon, then he could be kicked or roasted in the behind. {giggle} <img src="/ubbthreads/images/graemlins/devil.gif" alt="" />
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4. New combat techniques! Swords, axes, even hammers should be able to block attacks and encounters just like shields, although the blocking attribute will not be as perfect as shields have <img src="/ubbthreads/images/graemlins/think.gif" alt="" />
Okie, that are my suggestions. I'll wait for your replies about my ideas above.
[color:"yellow"] Lovely indeed <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" /> and I do stress on having defensive moves using shield and sword etcetera. this style of positions were quite neglected in many games. [/color]
Last edited by DAD; 25/08/03 02:46 PM.