I am afraid I do not share with you this opinion Morbo but I have to thank you for bringing it up.
Mini-maps should be an overhead with an eye aligned on the normal to the plane of the ground or else it looses all its significance as a global satellite view. if it was simply a miniature view of the T3D view it adds would/ should not add any hidden information such as foes behind walls, which a satellite view can offer. The Divinity I mini-map was perfectly successful so why change it? You may wish to add zooming proportionality or selective zooming from the upper zoom level to another limit. What I mean here is that the mini-map’s maximum zoom-in could be the maximum zoom out of the satellite view of normal screens at maximum zoom-in to extend the view limits. When we zoom out on the playing screen the mini-map follows with the proportional zoom level that corresponds to it.
I am sorry I see no merit in having a simple miniature view as a mini-map.