in regards to the latest <img src="/ubbthreads/images/graemlins/riftrunner.gif" alt="" /> preview....... <img src="/ubbthreads/images/graemlins/eek.gif" alt="" />
Riftrunner has over 10,000 different object types, and the number increases every day. For each of these objects, about 70 properties have to be set, and some objects such as weapons need even more data such as damage, requirements... For story-related objects, it is sometimes even necessary to assign different properties so a single object can have different object properties than its type.
Just a small example of the massive amounts of hrs of tweaking, testing and
setting up,
that must be involved in such a detailed
quality game such as <img src="/ubbthreads/images/graemlins/riftrunner.gif" alt="" /> is looking to be! <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />