But, but gentlemen. <img src="/ubbthreads/images/graemlins/div.gif" alt="" /> had a lvl up system, not a skills improvement systems like Morrowind. In this system, where the more you practise the more you learn that skill the idea of bringing the Ring of Absorbing or the Ring of learning makes perfect sence imo.

But, even in Divinity or Riftrunner, Ring of learning for example could act as a tag skill. It will double amount of learning points you can distribute to poison res. (but, for poison res. only)

Keep in mind, possible cheating with this. Lets say, everyone will look for this ring to use it during lvl up only.
Hehe, to avoid this, the ring should stick to wearer finger and become an integral part permanently.
(Remember the weird story with finger with the ring in PST, where character had to cut his own finger off to be able to attach the finger with magic ring he found).

And about those charmine rings, it could have that short story written in description of the ring after you identify it. This will not happend often as this kind of unique-charmed rings are extremely rare.

But, I don't like finding charmed rings with charms. I will be more than happy seeing unique, rare, set, socketed (without any charms in) and magic items only <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />

Just ideas <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />


Last edited by Egin; 08/09/03 10:22 AM.

"Endure. In enduring, grow strong." -Githzerai adage.