"I wouldn't advise wearing a ring on your thumb..."
i DO - both recommend and do wear a ring on my thumb... yes, yes, i am a flashy bastardo <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />
a future game could benefit from what's being discussed here concerning multiple rings/necklaces/amulets...
diablo 2exp had a "charms" feature where one sacrifices carrying capacity by walking around with "lucky charms" which give bonuses (an intresting feature that kept things balanced by reducing backpack space when carried but could have been cooler with the inclusion of charm bracelet chains or baggies)... perhaps instead of that - or in addition to that there could be a multiple rings/finger feature or multiple necklaces or multiple amulets/charms on necklaces...
a person could realistically wear up 2-3 rings on a single finger although it would realistically affect a person's grip... thus i propose a skill which would allow a character to wear 5 to 8 rings per hand by improving the character's hand eye coordination and grip... an ordinary character who has not selected this skill would be able to wear 4 rings per hand initially (index, middle and third fingers + thumb - or possibly excluding thumb, 3) but with subsequent advances one will find oneself with more slots to work with... i say 5 to 8 because realistically there are different sizes for different rings and one could realistically wear multiple small rings on one finger (one slot for pinky and thumb each, two for the rest)...
there would of course then be oddball rings like a minor ring of merchantile skill which would take up 2 slots and offer a measly .5% bonus on interactions with merchants (logical explanation: the appearance of the ring give's it's bearer a distinguished look that lets merchants know this isn't a dude to screw with... i guess a more oddball ring would be the ring of gaudy appearance which would flash when worn on the character's hand but offer a -300% bonus towards merchants who see the ring and realize that this is a guy with a lot of money and very little sense :P )
or of course if y'all don't like the multiple ring/finger idea then the skill could simply allow a character to wear more rings on each hand
level 0: 1 ring per hand, 1 necklace
level 1: 1 ring per hand, 1 necklace, 1 charm on necklace
level 2: 2 rings per hand, 1 necklace, 2 charms on necklace
level 3: 3 rings per hand, 1 necklace, 3 charms on necklace
level 4: 4 rings per hand, 2 necklaces, 3 charms on necklace
level 5: 5 rings per hand, 3 necklaces, 3 charms on necklace (this guy will look like an impressive king or commander - or look impressively gaudy like mr t... i threw in the charms stuff just because :P)
of course to keep things balanced, rings and necklaces (and possibly detachable or carry-with charms?) would offer only slight advantages... <img src="/ubbthreads/images/graemlins/silly.gif" alt="" />
EDIT: course, more powerful rings might feature some restriction so that it's effects will only affect the player when worn alone on a hand... idunno... maybe i AM unneccesarily complicating things here... <img src="/ubbthreads/images/graemlins/silly.gif" alt="" /> serious playtesting would be necessary to balance things out if such a thing is attempted...