not exactly overhead, handefood. isometric, in fact it's more horizontal than say, lionheart. so EAX can make sense. after all, we do have 'listen' attribute in DD so if that attribute does mean anything & is retained in RRR, so EAX can be implemented to have more realistic ambient sound(a tree on your left will have the sound of bird chirping on your left speaker) & also sound cue(faint sound of metal clanking in the back speakers suggest there is battle ensued not far behind u). better sound separation which leads to precise sound placement will be great though i have yet 2 think of posibilities on how this can be fully realised.

Last edited by janggut; 03/09/03 06:28 AM.

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