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stranger
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OP
stranger
Joined: Sep 2003
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i tried everything but i can't avoid exploding spiders, is there any skill or ability which do that ?
Pentium IV 2.8c HT, 512 Cache
1024MB DDR400, Dual Channel
GigaByte 8S655FX, SiS 655FX Chipset
Creative 3D Blaster 5, GeForce 5200FX Utra, 128MB DDR2
120GB Maxtor, 2x80GB Maxtor/Samsung, 7200 RPM
Windows XP Pro SP1, DX 9.0b
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veteran
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veteran
Joined: Mar 2003
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I'm not sure, but you have the "evade trap" skill in the survivor path. These spider mines don't cause so much trouble though - you can outrun them. Kiya
Skill description for Evade Trap: Helps you avoid devious traps laid by the hand of your enemies.
In-game stats Level 1: Detect traps of level 1. Required Clvl: 3 Level 2: Detect traps of level 2. Required Clvl: 7 Level 3: Detect traps of level 3. Required Clvl: 11 Level 4: Detect traps of level 4. Required Clvl: 15 Level 5: Detect traps of level 5. Required Clvl: 19
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stranger
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OP
stranger
Joined: Sep 2003
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Pentium IV 2.8c HT, 512 Cache
1024MB DDR400, Dual Channel
GigaByte 8S655FX, SiS 655FX Chipset
Creative 3D Blaster 5, GeForce 5200FX Utra, 128MB DDR2
120GB Maxtor, 2x80GB Maxtor/Samsung, 7200 RPM
Windows XP Pro SP1, DX 9.0b
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Support
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Support
Joined: Mar 2003
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Also, there is a sound effect just before they go off, and they will go straight for you, so if you run around a wall section or doorway they will hit it rather than try to go around.
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veteran
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veteran
Joined: Apr 2003
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yeah it goes like this..... boing.....boing, boing, boing....BooM! <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />
[color:"#33cc3"] Jurak'sRunDownShack!Third Member of Off-Topic Posters Defender of the [color:"green"]PIF. [/color] Das Grosse Grüne Ogre!!! [/color]
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veteran
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veteran
Joined: Mar 2003
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In early development, there was a great discussion on that. <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" /> One did say that sound, called "oink" should not be there to warn players, others said it should do it. <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" /> Meanwhikle this discusson some Forummembers (unfortunately I've forgotten who it was), created two pictures : ![[Linked Image]](http://kiya1.via.t-online.de/images/Oink.gif) ![[Linked Image]](http://kiya1.via.t-online.de/images/Nooink.gif)
When you find a big kettle of crazy, it's best not to stir it. --Dilbert cartoon
"Interplay.some zombiefied unlife thing going on there" - skavenhorde at RPGWatch
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veteran
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veteran
Joined: Apr 2003
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every picture tells a story....don't it! <img src="/ubbthreads/images/graemlins/cool.gif" alt="" /> <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" /> <img src="/ubbthreads/images/graemlins/up.gif" alt="" />
[color:"#33cc3"] Jurak'sRunDownShack!Third Member of Off-Topic Posters Defender of the [color:"green"]PIF. [/color] Das Grosse Grüne Ogre!!! [/color]
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veteran
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veteran
Joined: Mar 2003
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I've found some interesting bits : On RPGVault, there is an archived page containing the word "Oink" . For what's in there is not that important, but recreates quite a good feeling of that time. <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" /> http://rpgvaultarchive.ign.com/archive/arc91.shtmlLar on data: A huge part of is data driven. That means that most of the gameplay is not in the code, but coming from script files and the like. This goes from the looks of the user interace to little details like how long the visual effect of a magic spell takes to what happens if you break a certain object to what animations or behavior a npc has. So technically speaking, we could expose all of that for you, allowing you to customize the game and indeed create a new game. (And yes, you can also customize all the sounds, so Oink! for you Oink! haters is something that can be changed in a matter of seconds) That given you this power is the intention should be clear.
Second, I agree with you. I also think roofs should be in, so I will not try to argue against, as that would be doggily dishonest (I was going to say intellectually but yeah...whatever...I'm the Oink! man) I could probably make the case for roofs better than what I've read here. <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" /> <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />
When you find a big kettle of crazy, it's best not to stir it. --Dilbert cartoon
"Interplay.some zombiefied unlife thing going on there" - skavenhorde at RPGWatch
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veteran
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veteran
Joined: Mar 2003
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i tried everything but i can't avoid exploding spiders, is there any skill or ability which do that ? Running works for me. (Press R to toggle forced running.)
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veteran
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veteran
Joined: Mar 2003
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i was wondering where you got your avatar, alrik. now i know! <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />
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veteran
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veteran
Joined: Jun 2003
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a revelation indeed! <img src="/ubbthreads/images/graemlins/think.gif" alt="" /> u're a historical figure, alrik.
![[Linked Image from i3.photobucket.com]](https://i3.photobucket.com/albums/y72/tingtongtiaw/jang_sig.png) ......a gift from LaFille......
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