The graphics of the vehicles and the details are very well done. <img src="/ubbthreads/images/graemlins/up.gif" alt="" />
The three-dimensional-navigation was not bad at all, and the tutorial missions were very reasonable. <img src="/ubbthreads/images/graemlins/up.gif" alt="" />
The only problem in this type of games is that you have no time for harvesting and researching in peace but you do have stress and you find yourself forced to develop yourself strategically under fire and with a mother-ship almost always half-wrecked. If you play against the CPU you find yourself being cheated by unfair start-up conditions to prevent you from an easy and fast winning. This is in the easy level, so I was just wondering about the hell of the crazy level on top of the difficulty queue. <img src="/ubbthreads/images/graemlins/ouch.gif" alt="" />
It is not a wing-commander style game but a strategy only game.
I may buy it to enjoy the full-scale-tutorial and some missions, then shelf-it. <img src="/ubbthreads/images/graemlins/think.gif" alt="" />