Hi Alrik,
Did you read that FAQ crap?
It is a very long unorganised waste of space and bandwidth.
To win a strategy game is to be emotionless and build the vehicles you plan to sacrifice as bait as well as the heavy fleet pieces that consume the foe. A good strategy is to attack the resource collectors with swift and light striking force to gain time while the enemy produce replacements depleting the stored resources. Once you have succeeded in depleting all the enemy’s resources destroy the remaining collectors and the enemy is hopeless. That is if the game was not designed to cheat you and create forces any way.
That is why I do not fancy unplanned death-games but I do enjoy missions along a storyline of a well written scenario.
Kind regards.