OK,
so I played the demo again and completely to notice something.
The missions are cumulative and you do not begin from scratch every mission.
This means that you should exploit your resources, time and research at every mission to end up as strong as you can at the beginning of the next level, which would minimise your losses and maximize your time for further development.
To give you an example, in the demo there is a first mission of transferring RUs from a base craft to the mother ship using a single resource collector space robot. The mission shall try to stimulate you to carry on after 700RUs have been collected but I waited until 4200 RUs were completely inside my M-Ship before I built the fighter production facility.
Then I made 3 interception units because I knew that there is one hidden in the remote carrier to have a total of four squadrons of interceptors, which would allow me to build 4 bombers to have a balanced force to begin the next mission. If I had had more recourses I would have built another 4 squadrons of interceptors to guarantee that all six crew bishops would be saved not just four of them or five. The four bombers were quite adequate to destroy the carrier after destroying the fighter facility subsystem.
I may choose to delay the last bishops to increase the time of resource collection and research to build a stronger force before proceeding. In simple words try to fool the game more than the game would try to fool you.
Your true opponent is the programmer of the Ai not vaygr. <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />
<img src="/ubbthreads/images/graemlins/wave.gif" alt="" />