Karos Graveyard

this is a tough, i mean tougher mission than the previous. not against corvettes, frigates nor capital ships but tinsy winsy movers, which are actually utility ships. now how hard is that?

the little varmints come in swarms & u have to defend the mutha-ship from extinction. they're very very strong & almost immune to all kinds of firepower. later on, the in-game voice will tell u that the little pests are vulnerable to anti-corvette weaponry. .... yeah right. almost all my pulsar corvettes & all my interceptors + gunships are annihilated. every once in a while(more like every minute), a frigate will be destroyed.

so what to do in a helm's deep situation? expect reinforcements? forget it.

when u begin in this mission, it's important to put your marine frigates(if u have any) at the back of your fleet, better if it's at the edge of the map. they're useless in this mission. same thing can be said of bombers so keep them in the launch bay.

send your carrier towards the middle of the map & at the same time build the turrets (from the carrier). keep churning out replacements when u lose a ship or two. flak & torpedo frigates make good defense so manufacture them big time. u don't have to have a considerable force with your carrier as it's not & never the main target of the movers. just have enough, say 2 flaks, 3 torps, & the turrets. have 1-2 resource collectors with the carrier. u'll need them later on....

the big mutha-ship will make a short hyperspace jump to the middle of the map so have the defending force ready to rush there. oh yes, before i forget, the big mutha's movement cannot be controlled but u can still manufacture units from it. supposedly controlled by the oracle(but u know it's just scripted).

anyway, protect the big mutha from total annihilation so do your darnest. your carrier should arrive at the middle of the map & then the map will show u a disabled mover which u can retrieve using your resource collectors. instead of ordering your resource collectors to go there, have your carrier & its forces move there. this will ensure the safety of your collectors as well as the delivery of the disabled mover.

once u got the little dude, u will be able to research the weakness & in time u'll beat the little buggers.

here i didn't mention harvesting as this is what u should do in every mission regardless of the situation. by the way, when u build the turrets from the carrier while it's moving, the turrets will move together with it & also able to fire. that is a good thing.

new ship: defense frigate (useless in this mission)

Last edited by janggut; 11/11/03 07:20 AM.

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