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Thanks! Done.

The task of installing these mods isn't made any easier by the apparent inabiity of most modders to properly store folders in zipfiles. <img src="/ubbthreads/images/graemlins/rolleyes.gif" alt="" /> I've taken to simply installing them all in temp locations, then moved their contents. Where I'm offered the choice of whether to overwrite and one file is newer, of course I go with the newer one.

In a way, these mods bring on a mood of nostalgia. I worked for four years for a text-based for-pay MMORPG that's still doing pretty well, despite all the Evercracks and such. I was one of their key room and merchant builders, and loved to create stuff that was unique and incredibly detailed--with many objects in a room, and more than a dozen with individual descriptions and activities that could be performed. I always tried to add atmospheric and unique touches, like glow lights that chimed softly at dawn and sunset, or swords that responded to your level of expertise by doing everything from extraordinary feats of visual display to fumbles with slight injury.

It was hectic work, but loads of fun. <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />

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@ Neo:
Hehe
Zoop's Big Book Of Artifacts Revised by Neo987

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Incidentally, since I'm here with a couple of veterans, do either of you know how to turn off the rock music that starts when you big up the Daedric Bio-Monitor? I'd like to return to the standard music, for the moment. I'll probably turn it off completely in a short while, and absorb the Wilderness Sounds mod (might still add another sounds mod, but for now, I'm just trying to keep my current Morrowind stable) but I want to hear the stuff for a bit.

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I dont even use the original music, I have replaced it with the soundtrack from the first Conan movie <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />




I will call you "Squishy", and you will be my squishy! OW! BAD SQUISHY! - Dory, Finding Nemo
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Mongol General: We have won again. That is good! But what is best in life?
Mongol General 2: The open steppe, fleet horse, falcon on your wrist, wind in your hair!
Mongol General: Wrong! Conan, what is best in life?
Conan: To crush your enemies, see them driven before you, and to hear the lamentation of the women!


"When did you get a cloner?...ANSWER ME...no...CLONE ME...and answer my clone!" LordMalis:plate mail was well worth it, I was deleted in style!
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Hehe! Not that I have ever exerienced that. It sounds cool though. I wonder if that is what he will do to California <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />_

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I dont even use the original music, I have replaced it with the soundtrack from the first Conan movie <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />


Heh. I did contact the author, who told me that some boards have yet to issue his 1.2 update which scraps the music. It's out there, though, and I downloaded it.

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Hey Fable have you actually tried the Total Lighting Mod? Id like some feedback on it before I actually try it out for myself.

Oh and the wilderness sound mod is fully compatable with the other sound add on. I use both.

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Hey Fable have you actually tried the Total Lighting Mod? Id like some feedback on it before I actually try it out for myself.

Oh and the wilderness sound mod is fully compatable with the other sound add on. I use both.

<img src="/ubbthreads/images/graemlins/kitty.gif" alt="" />


Can't say I have. Like you, I'd like some feedback, first, both for the coding, and the way it affects the game.

I'm using Wilderness Sounds, and they're great. The others I haven't installed, because I'm already losing a year's life everytime I cross into a new area and data starts loading. <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" /> I'd like to; I'm just concerned that it appears to be a great deal of data to load, probably as much if not more than the retexturing of the MW Visual Packs.

If I'm wrong, please let me know, and I'll gladly take a shot at 'em. I think I'm finely running a fairly stable game.

One annoyance: just found a new mod that supports keeping journal notes in the game, but the damn thing crashes me back to the desktop whenever I load it. The author actually uses an executable to run you through his Morrowind Enhanced, which then loads an ESP file. <img src="/ubbthreads/images/graemlins/rolleyes.gif" alt="" /> It's a great idea, but a rather faulty implementation, in my opinion.

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I havent used that one so I cant comment. Yeah the other sound mod is quite large. It doesnt slow me down to much though. Mmmmm SATA hard drive :P

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I'm running the FPS optimizer, but even so, I lose a good deal--except during bad weather.

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I used the optimizer on my old computer but I dont really need it on the new one, in some places it would reduce the view distance to hand in front of your face distance.

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I will call you "Squishy", and you will be my squishy! OW! BAD SQUISHY! - Dory, Finding Nemo
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@ Neo:
Hehe
Zoop's Big Book Of Artifacts Revised by Neo987

<img src="/ubbthreads/images/graemlins/kitty.gif" alt="" />


Yup, that's me <img src="/ubbthreads/images/graemlins/smile.gif" alt="" /> I really should continue work on it. So many other items to list :P

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I used the optimizer on my old computer but I dont really need it on the new one, in some places it would reduce the view distance to hand in front of your face distance.

<img src="/ubbthreads/images/graemlins/kitty.gif" alt="" />


I still use it, for a few reasons. One thing about Morrowind is that if you have your MaxFPS in morrowind.ini set too high, the game engine tries at times on its own to bring the game FPS up to max (default 240). This can cause RAM lag and high processor load, slowing the game, or causing CTDs. Decreasing the MaxFPS to a reasonable amount and allowing the FPS Optimizer to manage the game balance this out greatly, but it takes some tweaking with the Optimizer settings to get it just right, stable, and playable.


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It runs quite smoothly on my system unless I have dozens of mods turned on. Even then its ok. I have an ATI Saphire Radeon 9600xt with 256MB DDR. It eats morrowind for breakfast <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />

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Probably that MaxFPS setting needs tweaking, then. I'm running a Radeon 9600 card with 256 MB RAM and a 1.3 GB Athalon system.

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After some experimentation, it appears that the FPS Optimizer works pretty well. Thanks for the hint about resetting the MaxFPS in the .ini file. The help that accompanies the program is good as far as it goes, but it doesn't go far enough, in my opinion; some controls (like Changing Speed, and whether to use Linear or Quadratic Acceleration for auto adjustment) simply aren't discussed. <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />

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After some experimentation, it appears that the FPS Optimizer works pretty well. Thanks for the hint about resetting the MaxFPS in the .ini file. The help that accompanies the program is good as far as it goes, but it doesn't go far enough, in my opinion; some controls (like Changing Speed, and whether to use Linear or Quadratic Acceleration for auto adjustment) simply aren't discussed. <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />


Also, on Morrowind Summit's boards, someone posted a long time ago their ENTIRE morrowind.ini file in plain text. It contains a few performance tweaks, and, for those that don't have it active, turns lines on in the map that shows fast travel paths. The link is:
http://www.forumplanet.com/rpgplanet/morrowind/topic.asp?fid=4878&tid=635870
Just cut all but the mod information from your own ini and paste this in, skipping the section marked [Game Files] (back up your ini first.) You'll have to change MaxFPS again (I usually leave mine at a stable 60). Also, if you're using a lot of mods that have bening errors, place "AllowYesToAll=1" somewhere under the [General] heading. Also:
http://www.tweaktown.com/document.php?dType=review&dId=316
is a really good performance tweak guide.

It may run good, but it can always be better <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />


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Know the latter, but never used the former. I'll give it a try; thanks for pointing it out. <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />

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What's funny is that I use all of this, I've been playing the game since PC release... and I just last night got to the point in the game where the houses start naming you Hortator <img src="/ubbthreads/images/graemlins/shame.gif" alt="" />


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Had to do some adaptation. I initially got a dialog box saying, "Failed to load snowflake Meshes\BM_snow_01.nif" whenever I tried, and the load ceased. Apparently, he saved his ini file before Tribunal/Bloodmoon, so weather effects added there weren't listed. I added those in. These are my results, inside Balmora:

Mine, no FPS program: Inside, 32 FPS. Outside, 8-10 FPS (50% distance)

His, no FPS program: Inside, 32 FPS. Outside, 8-15 FPS (50% distance)

Small, but something. The FPS program, with some tweaking, gives me a serviceable 15-25 FPS in Balmora, but at 0% distance, which I loathe. Every city then looks like Seattle. <img src="/ubbthreads/images/graemlins/rolleyes.gif" alt="" /> Setting the distance to 0% oddly enough did very little to improve matters without the FPS program. I've already got shadows turned off, and music turned down. Not sure where to go from here. A 1.3 GB Athalon, 256 MB RAM, a decent (Radeon 9600) card--it *should* give me a reasonable speed with or without all those mods, which don't affect framerate as much as they do area loading.

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