Even with my list above, I really have to recommend the following mods: Marksman Mod Alchemical Warfare W3_Rune_Mod More Treasure (you'll need to change gold_001 weight in the editor, though) *All Fix mods in my list* Key Replacer Rings and Amulets Complete Morrowind 1: Cooking Eden Leveled Magicka Glass Extension NPC Move Cloak and Dagger
As for your mod list, watch for the following bugs: Firemoth/Black Queen Chronicles: Overlapping boat at the beginning of the game. Pocket Pals: NPC duplication and possible CTD with a slaughterfish. Travelling Merchants: One of your listed mods may already add the merchants. I have them but not the actual mod. Dwemer BioMonitor: After quite a few levels (20+) the scripts may go haywire and cause constantly repeating messages. This can be fixed by turning auto-heal off. Herbalism Lite: Like the readme says, NEVER turn the mod off once it's turned on. Any saves that used it will not be able to collect materials from plants again. Haldenshore: If you ever use Seyda Neen Docks, Haldenshore may sink a couple feet, allowing the NPCs to be eaten by slaughterfish <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />
Now it's time for me to sniff through your list and find some new mods that interest me <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />