Even with my list above, I really have to recommend the following mods:
Marksman Mod
Alchemical Warfare
W3_Rune_Mod
More Treasure (you'll need to change gold_001 weight in the editor, though)
*All Fix mods in my list*
Key Replacer
Rings and Amulets
Complete Morrowind 1: Cooking
Eden
Leveled Magicka
Glass Extension
NPC Move
Cloak and Dagger

As for your mod list, watch for the following bugs:
Firemoth/Black Queen Chronicles: Overlapping boat at the beginning of the game.
Pocket Pals: NPC duplication and possible CTD with a slaughterfish.
Travelling Merchants: One of your listed mods may already add the merchants. I have them but not the actual mod.
Dwemer BioMonitor: After quite a few levels (20+) the scripts may go haywire and cause constantly repeating messages. This can be fixed by turning auto-heal off.
Herbalism Lite: Like the readme says, NEVER turn the mod off once it's turned on. Any saves that used it will not be able to collect materials from plants again.
Haldenshore: If you ever use Seyda Neen Docks, Haldenshore may sink a couple feet, allowing the NPCs to be eaten by slaughterfish <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />

Now it's time for me to sniff through your list and find some new mods that interest me <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />