SaintProverbius:
Personally, I would prefer no "Acts". Just give me a big world, give me some kind of set up for a goal to get me going, and turn me loose. I prefer that much more than, Chapter 1: You Are Here.. Chapter 2: You Are Now Here.. And so on.
This is really strange coming from a veteran like you Proverbius!
You certainly know that not all who buy the game are “Saints” like you.
A good game designer must give a first act for training and gaining experience with the interface until comfortable with it and achieving auto-responses with a fast learning curve.
A second act is mainly for levelling up and wondering a-loose solving branch quests and sub-sub-sub-sub quests for the quest maniacs or re-visiting the battle fields thousands of times for the hack & slash insane.
A third act is mainly for ending the game with a (ironically) “Proverbial” premise.
Some people need to know when, in hell, should the game end by victory.
However, it is very clear to me that you enjoy the middle act more than the entry and the ending acts because you belong with the insane and the maniac. <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" /> <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" /> <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />
<img src="/ubbthreads/images/graemlins/devil.gif" alt="" />
<img src="/ubbthreads/images/graemlins/up.gif" alt="" />
Good for you. <img src="/ubbthreads/images/graemlins/wave.gif" alt="" />