Actually, word of mouth contributed tremendously to the success of <img src="/ubbthreads/images/graemlins/div.gif" alt="" />. I cannot go deeper into all the mistakes that surrounded the launch of <img src="/ubbthreads/images/graemlins/div.gif" alt="" /> for a variety of reasons, but if it hadn't been for an incredibly vocal fanbase, by which I mean all of you, and the good press we received, there wouldn't have be a Divinity universe. You,together with the press, have proven that word of mouth works. After all, in the US for instance, who knew about Divinity and what it was prior to the launch of the game ? It's only through sites like gonegold and rpgdot (list by no means limiting) that people started hearing about the game. This game was totally underhyped, and the only hype it got, it got from you.
That, among other things,is why what you think and say is very important to us. Obviously, we can't do everything you want, and we do have our own opinions about how things should be done in a RPG, but we do take your griefs, ideas and comments into account.
Personally, I regret very much that I can't go into open discussion about certain ideas anymore, because I really did enjoy that and have also considered it to be something that added tremendously to <img src="/ubbthreads/images/graemlins/div.gif" alt="" />. (The reason I can't do that obviously is that I don't have the time anymore - the life of an independent game developer in these times isn't the easiest in the world)
So, yes, you do have power, and I for one am very grateful for all the efforts you put in this forum and the spreading of the word you do about these games we make.
Lar