To get the polyphony right, I think all tracks should be playing in the background at all times (depending on the scene/theme), with adjusted volumes - non-playing voices still being played but at volume 0, fading up and down at the right times... that's quite a chunk of memory we're talking about (certainly when looking at the Abbey example)

And even if there's another way to do it, playing them or not, all tracks should still be loaded in memory. The idea is nice, but I don't think the pc's are ready for it. Nor is the market: the focus is still on graphics; I'm afraid in most cases music and sounds get the leftovers of free memory, after graphics and actual game objects have had their share.

And even if it would work, there's the question of the kind of music you can write like this: there's quite some limitations to creativity, and that simply doesn't sound very Kirill to me <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />


Mr Kej, Second Member of the Guild of Off-Topic Posters *** Visit Aviorn's Inn, my Divine Divinity fansite ***