You stripped my whole post again! <img src="/ubbthreads/images/graemlins/eek.gif" alt="" /> <img src="/ubbthreads/images/graemlins/think.gif" alt="" />
You're really taking some of my words too literally... The sampler for example, if you look at it as both the tool and the person working with it at the same time (a person who has the sheet right next to him), then I think it's not far off from your explanation. The point is: never mind the words - I understand where you're going, and I do see the merits of the "effect". And the result would probably be nice, but it would take quite an orchestrator/composer to make the music not feel slightly artficial. Not that slightly artificial would make the music not good... But if in a certain part of a composition there is a flute playing some notes, it's there (and not at another time or playing something else) for a reason. The game situation could be that reason, and the artificial conductor could decide to add the flute as well, which I'm afraid it would result into a give and take situation, a decision between orchestration and melody. Add to the orchestration and the melody would likely have to be repetitive; improve the melodic variation and the choice of orchestration would become limited. It would be possible to write music in which the orchestration/melody relation wouldn't suffer of course; some people have the opinion that any good music is good music if it simply sounds good on any instrument, but I believe music stands or falls (if that's an english expression) with the choice of instruments and the person that's playing it.
That's the give and take I see.
Why am I making taste an issue? Why not? If you're convinced that the technology would work, why not talk about the result it would produce?
One more thing...
Certainly not, loops do not have the required intelligence to interact with anything.
But the game engine would have. And the only intelligence the loops would require then, is the ability to let the engine know its name. "Look at me! Pick me! Pick me!" (Yes, I admit, "interaction" may not be the right word, but you know what I mean right)
I do think though that if you really want to save memory, that you would have to work with as many loops as possible. To add variaty/creativity, the number of loops would have to be extended though. Or some non-looped samples would have to be added. Eventually there wouldn't be much left of saved memory I'm afraid... again, give and take?