i don't know how reflexive did it but it works well. XP through sneaking i mean.
as u approach the enemy(or enemies), u slowly gain XP from it as time goes by. let's say the total XP for the enemy is 200.
when u first approach it via sneak (how u successfully sneak depends on the skill level vs enemy sight/hearing level, or maybe dice rolls), u register 47 then 27 then 23 then 19 then 13 then 12 then 6 then 3. which totals up to 150 that is 75% of 200. sneaking near the enemy for longer period after getting the 75% won't net anymore XP. killing it however will net the remaining 25%.
if sneaking fails before getting the total 75% (say maybe about 50% before being caught), then the remaining XP not obtained through sneaking can be obtained through killing.
"As there are no classes anymore, the option to tie the XP and percentages you gain based on what type of character you play are gone too." myrthos
there shouldn't be any discrimination for any classes when it come to XP rewards in the first place. if u can sneak & sneak successfully, then u deserve the 75% XP but if u can kill it off after that, then u deserve the remaining 25%. it's all methodology & nothing on class.
Last edited by janggut; 26/09/03 08:20 AM.